Throughput

In this lesson, we’ll evaluate the design of our Zookeeper. To keep it simple, we’ll discuss the throughput of read/write requests, load management, atomic broadcast, and system failure. However, before moving forward, let’s discuss the system’s requirements used for the evaluation.

Note: The experiment and results are taken from Hunt, Patrick, Mahadev Konar, Flavio P. Junqueira, and Benjamin Reed. “ZooKeeper: Wait-free Coordination for Internet-scale Systems.” In 2010 USENIX Annual Technical Conference (USENIX ATC 10). 2010.

System specification

For the evaluation of the system, the number of servers was changed, but the clients were always 250250. Even though we have implemented the clients in both Java and C, we have used Java servers and asynchronous Java clients in the experiment. Each client has a minimum of 100100 requests for the server, where each request of either read or write will be done on the data of 11 KB. Since the performance of all the requests, such as create(), setData(), getData(), and many more, excluding sync() is approximately the same, we won’t explicitly discuss these functions. To keep the session active, the client sends the count of completed operations after every 300 ms300\ ms, and we have recorded the status after every 6s6s. To ensure that the server doesn’t get overwhelmed, we have added a throttle for requests which are concurrent 2K2K requests, as shown in the table below.

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