GANs: Building Blocks

Get familiar with the basic components required for GAN construction.

A GAN is informally described as an iterative game played between a detective and a counterfeiter; while the detective’s goal is to minimize its loss by learning to identify real data as real and fake data as fake, the counterfeiter’s goal is to minimize its loss by learning to fool the detective by transforming random noise into fake data. This informal definition can be described using the following figureSource: Generative Adversarial Networks – A Deep Learning Architecture (https://hackernoon.com/generativeadversarial-networks-a-deep-learning-architecture-4253b6d12347):

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