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Creating a WebSocket Client

Creating a WebSocket Client

Let’s learn how to create a WebSocket client.

We'll cover the following...

This lesson shows how to program a WebSocket client in Go. The client reads user data that sends it to the server and reads the server response. The client directory of https://github.com/Educative-Content/ws contains the implementation of the WebSocket client—We find it more convenient to include both implementations in the same repository.

As with the WebSocket server, the gorilla/websocket package is going to help us develop the WebSocket client.

Coding example

The code of ./client/client.go is as follows:

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package main
import (
"bufio"
"fmt"
"log"
"net/url"
"os"
"os/signal"
"syscall"
"time"
"github.com/gorilla/websocket"
)
var SERVER = ""
var PATH = ""
var TIMESWAIT = 0
var TIMESWAITMAX = 5
var in = bufio.NewReader(os.Stdin)

The in variable is just a shortcut for bufio.NewReader(os.Stdin).

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func getInput(input chan string) {
result, err := in.ReadString('\n')
if err != nil {
log.Println(err)
return
}
input <- result
}

The ...