Creating a WebSocket Client
Let’s learn how to create a WebSocket client.
We'll cover the following...
This lesson shows how to program a WebSocket client in Go. The client reads user data that sends it to the server and reads the server response. The client
directory of https://github.com/Educative-Content/ws contains the implementation of the WebSocket client—We find it more convenient to include both implementations in the same repository.
As with the WebSocket server, the gorilla/websocket
package is going to help us develop the WebSocket client.
Coding example
The code of ./client/client.go
is as follows:
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package mainimport ("bufio""fmt""log""net/url""os""os/signal""syscall""time""github.com/gorilla/websocket")var SERVER = ""var PATH = ""var TIMESWAIT = 0var TIMESWAITMAX = 5var in = bufio.NewReader(os.Stdin)
The in
variable is just a shortcut for bufio.NewReader(os.Stdin)
.
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func getInput(input chan string) {result, err := in.ReadString('\n')if err != nil {log.Println(err)return}input <- result}
The ...