Target Children Elements

Learn how to use the animateChild function of Angular animations to execute a child or multiple children's animations from its parent.

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Problem

You might be wondering why we’d need to trigger a child’s animation through its parent if we can execute the child’s animation directly.

One of the common use cases of this functionality is when we have an *ngIf directive attached to the parent, and each of the children has its animation triggers attached to it with their enter and leave animations. This isn’t a problem when the parent enters the DOM. All the children’s animations will be executed normally as they are added to the DOM. However, the :leave animation of the child elements doesn’t work the same way. Because the *ngIf is on the parent, once that value becomes false, the children will immediately be removed from the DOM along with the parent without executing the children’s animation and waiting for it to complete.

Solution

Angular animations’ animateChild function allows animations on child components to be run within the same timeframe as the parent. To address the exit animation problem above, the animateChild function forces the parent to wait for the child elements’ animation to complete before removing them from the DOM.

How it works

By definition, the animateChild function executes a queried inner animation element within an animation sequence.

The animateChild function accepts one parameter— option—and returns an AnimationAnimateChildMetadata. The AnimationAnimateChildMetadata is an object that encapsulates the child animation data that can be passed into the query function. The code snippet below shows the expected parameter type (line 2) and return type (line 3) of the animateChild function.

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