Unweighted Graphs: Breadth-First Search
Learn about the breadth-first search algorithm and its applications in solving the shortest paths problem in unweighted graphs.
Implementation of breadth-first search
In the simplest special case of the shortest path problem, all edges have weight 1, and the length of a path is just the number of edges. This special case can be solved by a species of our generic graph-traversal algorithm called breadth-first search. Breadth-first search is often attributed to Edward Moore, who described it in 1957 (as “Algorithm A”) as the first published method to find the shortest path through a maze. Especially in the context of VLSI wiring and robot path planning, breadth-first search is sometimes attributed to Chin Yang Lee, who described several applications of Moore’s “Algorithm A” (with proper credit to Moore) in 1961. However, in 1945, more than a decade before Moore considered mazes, Konrad Zuse described an implementation of breadth-first search as a method to count and label the components of a disconnected graph.
Breadth-first search maintains a first-in-first-out queue of vertices, which initially contains only the source vertex s. At each iteration, the algorithm pulls a vertex from the front of the queue and examines each of its outgoing edges . Whenever the algorithm discovers an outgoing tense edge , it relaxes that edge and pushes vertex onto the queue. The algorithm ends when the queue becomes empty.
Algorithm
Implementation
#include <iostream>#include <vector>#include <queue>using namespace std;const int INF = 1e9;const int MAXN = 100005;vector<int> adj[MAXN]; // adjacency list of the graphint dist[MAXN], pred[MAXN];bool visited[MAXN];void InitSSSP(int s){for (int i = 0; i < MAXN; i++){dist[i] = INF;pred[i] = -1;visited[i] = false;}dist[s] = 0;}void Push(int s, queue<int> &q){q.push(s);visited[s] = true;}void BFS(int s){InitSSSP(s);queue<int> q;Push(s, q);while (!q.empty()){int u = q.front();q.pop();for (auto v: adj[u]){if (dist[v] > dist[u] + 1){// u->v is tensedist[v] = dist[u] + 1;pred[v] = u; // relax u->vif (!visited[v]){// add v to queuePush(v, q);}}}}}int main(){// example usageadj[1].push_back(2);adj[1].push_back(3);adj[2].push_back(4);adj[3].push_back(4);BFS(1);for (int i = 1; i <= 4; i++){cout << "Shortest distance from 1 to " << i << ": " << dist[i] << endl;}return 0;}
Explanation
-
Line 6: Here, we have a constant integer variable named
INF
with a value of 1 billion. -
Line 7: Here, we have a constant integer variable named
MAXN
with a value of100005
. -
Line 13: The
InitSSSP
function initializes the distance, predecessor, and visited arrays for all nodes except the source nodes
. -
Lines 13–23: The code first sets all the
dist
values toINF
(infinity), all thepred
values to-1
, and all thevisited
values tofalse
for every node in the graph. Then, it sets thedist
value of the source nodes
to0
, as the distance froms
to itself is0
. -
Lines 25–29: The code pushes
s
onto the back ofq
, and it sets the boolean flagvisited[s]
totrue
. The reference toq
is passed by non-const reference, which means that any changes made toq
inside the function will affect the caller’s copy ofq
. -
Lines 31–55: The
BFS
function performs a level-by-level traversal of the graph, updating the shortest path and predecessor arrays along the way, until all vertices have been explored.
Modifications of breadth-first search
Breadth-first search is somewhat easier to analyze if we break its execution into phases by introducing an imaginary token. Before we pull any vertices, we push the token into the queue. The current phase ends when we pull the token out of the queue; we begin the next phase when we push the token into the queue again. Thus, the first phase consists entirely of scanning the source vertex . The algorithm ends when the queue contains only the token. The modified algorithm is shown below, and the illustration shows an example of this algorithm in action. Let us emphasize that these modifications are merely a convenience for analysis; with or without the token, the algorithm pushes and pulls vertices in the same order, scans edges in the same order, and outputs exactly the same distances and predecessors.
Algorithm
...
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