Chapter Wrap Up

Here’s a brief recap of the core concepts in Unity related to graphics.

From exploring various render pipelines to checking out VFX in Unity, we covered various topics for novice learners in this chapter.

Firstly, we discussed the importance of render pipelines in graphics and examined the different types available in Unity. We looked at their intricacies and limitations and went about selecting the right one for our specific use case. Next, we extensively covered the following lighting types in Unity: Point, Spot, Directional, and Area.

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