Gaze-Based Interactions
Learn how to include gaze-based interactions in your VR scene.
We learned how the event-set
component helps simplify interaction events for us. With our introduction to the cursor
component, we can now understand how gaze-based or fuse-based interactions work. As the name suggests, a gaze-based cursor can be considered a laser strapped to the user’s head, extending into the 3D scene. If the user stares at an entity long enough (e.g., the fuseTimeout
), then the cursor will trigger a click.
Fuse-based interactions benefit VR because they don’t necessitate additional input devices beyond the headset. These interactions can be used by Google Cardboard applications and employ a fuse-based cursor. Nevertheless, one drawback is that ...