Consider a scenario in which you are a developer who works for Nobot Game Studios and you make several new games regularly. The business has now decided that making multiple versions of the same game is a more viable alternative. The idea is that the team builds a game that can be configurable and re-skinnable, but retains the same mechanics.

The first meeting that takes place involves the various teams involved:

  1. Stakeholders and/or product owners —those responsible for the games and how they are delivered.
  2. Content editors —who will provide witty text content (title, subtitles, labels).
  3. Designers —the creative geniuses who will design the assets for your game.
  4. Developers —the poor souls who have to deal with all the game’s functionality and the many changes that are made to it.
  5. Quality Assurance —which will test and verify the initial game template and reskins.

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