Implementing AutoResetEvent
This lesson demonstrates how to implement a limited version of the AutoResetEvent class.
Implementing AutoResetEvent
You are asked to design a class similar to C#'s AutoResetEvent
class. The AutoResetEvent
synchronization primitive allows any number of threads to wait on the event object and allows a single thread to be released on being signaled. Additionally, the AutoResetEvent
object can be initialized in the signaled state, in which case the first thread attempting to wait on the object doesn't block. However, the object goes back to unsignaled state after a thread has been released. If an AutoResetEvent
object is signaled multiple times in the absence of any waiting threads, the object allows a single thread to proceed forward when multiple threads subsequently invoke wait()
on it. In other words, multiple signals collapse into one when there are no waiting threads.
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