Classes
Explore classes in Kotlin, their properties, and custom getters and setters.
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Although Kotlin is a multi-paradigm language, it has a strong affinity to the Java programming language, which is based on classes. Keeping Java and JVM interoperability in mind, it’s no wonder that Kotlin also has the notion of classes.
A class is a collection of data, called properties, and methods. To declare a class, we use the class
keyword, exactly like Java.
Let’s imagine we’re building a video game. We can define a class to represent the player as follows:
class Player {
}
The instantiation of a class simply looks like this:
val player = Player()
Notice that there’s no new
keyword in Kotlin. The Kotlin compiler knows that we want to create a new instance of that class by the round brackets after the class name.
If the class has no body, as in this simple example, we can omit the curly braces:
class Player // Totally fine
Primary constructor
It would be useful for the player to be able to specify their name during creation. In ...