Objects of a Class
Let’s create our first object of a class and learn how to use its class members.
We'll cover the following...
Instantiating a class
Once a class has been defined, you can create objects from the class blueprint using the new
keyword followed by a class identifier which is further followed by parenthesis (()
).
The
new
keyword became optional in Dart 2.
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new classIdentifier()// Method 1classIdentifier()// Method 2
We usually don’t create objects for the sake of just creating them, rather, we want to work with them in some way. For this reason, we assign the object to a variable. Let’s instantiate ...