Solution: Coloring Cells by Shortest Distance
Explore the process of coloring maze cells by calculating shortest distances from a starting point using Dijkstra's algorithm. This lesson helps you understand how to implement and visualize distance calculations across maze grids, enhancing your ability to solve and analyze maze structures algorithmically.
We'll cover the following...
We'll cover the following...
Solution
Let's run the code given below to compare your output image.
Code explanation
Line 41: The method takes an optional parameter, from—representing the starting cell for which we want to calculate the distance—which defaults to an array containing the current object self ...