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Solution: Interactive Fiction Display

Explore how to automate and visualize mazes using code that analyzes cell connections to identify walls, dead ends, and passage directions. This lesson helps you understand how to interpret maze structures and render interactive fiction displays effectively.

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Solution

Let's execute the following solution code and see how it works.

Ruby
def describe (cell)
if cell.links.count == 1
return "This is a dead-end."
elsif cell.links.empty?
return "There are no exits from this room"
end
%i( north south east west ).each do |direction|
if cell.linked?(cell.send(direction))
return "A passage goes #{direction}"
end
end
puts
end
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