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Enemy Shots Using Operators and Observables

Explore how to implement enemy shots in a reactive spaceship game using RxJS operators and observables. Understand managing shot intervals, filtering visible elements, and rendering shots while maintaining a pure reactive application.

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We should allow the enemies in the game to shoot as well, Otherwise, it will be an unfair universe that we’ll have created, and a boring one! To enable enemy shots, we’ll do the following:

  • Each enemy will keep an updated array of its own shots.
  • Each enemy will shoot at a given
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