Solution: PigLatin Game Domain Layer
Understand the key changes made to the code implementation and tests to solve the domain layer challenge for PigLatin game.
Let’s understand the code implementation and tests for the “PigLatin Game Domain Layer” challenge.
#!/usr/bin/env sh # # Copyright 2015 the original author or authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # ############################################################################## ## ## Gradle start up script for UN*X ## ############################################################################## # Attempt to set APP_HOME # Resolve links: $0 may be a link PRG="$0" # Need this for relative symlinks. while [ -h "$PRG" ] ; do ls=`ls -ld "$PRG"` link=`expr "$ls" : '.*-> \(.*\)$'` if expr "$link" : '/.*' > /dev/null; then PRG="$link" else PRG=`dirname "$PRG"`"/$link" fi done SAVED="`pwd`" cd "`dirname \"$PRG\"`/" >/dev/null APP_HOME="`pwd -P`" cd "$SAVED" >/dev/null APP_NAME="Gradle" APP_BASE_NAME=`basename "$0"` # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"' # Use the maximum available, or set MAX_FD != -1 to use that value. MAX_FD="maximum" warn () { echo "$*" } die () { echo echo "$*" echo exit 1 } # OS specific support (must be 'true' or 'false'). cygwin=false msys=false darwin=false nonstop=false case "`uname`" in CYGWIN* ) cygwin=true ;; Darwin* ) darwin=true ;; MSYS* | MINGW* ) msys=true ;; NONSTOP* ) nonstop=true ;; esac CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar # Determine the Java command to use to start the JVM. if [ -n "$JAVA_HOME" ] ; then if [ -x "$JAVA_HOME/jre/sh/java" ] ; then # IBM's JDK on AIX uses strange locations for the executables JAVACMD="$JAVA_HOME/jre/sh/java" else JAVACMD="$JAVA_HOME/bin/java" fi if [ ! -x "$JAVACMD" ] ; then die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME Please set the JAVA_HOME variable in your environment to match the location of your Java installation." fi else JAVACMD="java" which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. Please set the JAVA_HOME variable in your environment to match the location of your Java installation." fi # Increase the maximum file descriptors if we can. if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then MAX_FD_LIMIT=`ulimit -H -n` if [ $? -eq 0 ] ; then if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then MAX_FD="$MAX_FD_LIMIT" fi ulimit -n $MAX_FD if [ $? -ne 0 ] ; then warn "Could not set maximum file descriptor limit: $MAX_FD" fi else warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT" fi fi # For Darwin, add options to specify how the application appears in the dock if $darwin; then GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\"" fi # For Cygwin or MSYS, switch paths to Windows format before running java if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then APP_HOME=`cygpath --path --mixed "$APP_HOME"` CLASSPATH=`cygpath --path --mixed "$CLASSPATH"` JAVACMD=`cygpath --unix "$JAVACMD"` # We build the pattern for arguments to be converted via cygpath ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null` SEP="" for dir in $ROOTDIRSRAW ; do ROOTDIRS="$ROOTDIRS$SEP$dir" SEP="|" done OURCYGPATTERN="(^($ROOTDIRS))" # Add a user-defined pattern to the cygpath arguments if [ "$GRADLE_CYGPATTERN" != "" ] ; then OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)" fi # Now convert the arguments - kludge to limit ourselves to /bin/sh i=0 for arg in "$@" ; do CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -` CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"` else eval `echo args$i`="\"$arg\"" fi i=`expr $i + 1` done case $i in 0) set -- ;; 1) set -- "$args0" ;; 2) set -- "$args0" "$args1" ;; 3) set -- "$args0" "$args1" "$args2" ;; 4) set -- "$args0" "$args1" "$args2" "$args3" ;; 5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;; 6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;; 7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;; 8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;; 9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;; esac fi # Escape application args save () { for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done echo " " } APP_ARGS=`save "$@"` # Collect all arguments for the java command, following the shell quoting and substitution rules eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS" exec "$JAVACMD" "$@"
Code Explanation
Since we’ve already discussed most of the code earlier in this course, let’s understand the changes we made to the code for this particular use case.
The PigLatinGameTest
file
The source files are located in the src
folder under the path: test/java/com/manipulator
.
The code is a Java class called PigLatinGameTest
that thoroughly tests the behavior of the PigLatinGame
class under various scenarios. Here’s an explanation of how it works:
Line 1: We declare that the class belongs to the
com.manipulator
package.Lines 3–11: We import various classes and static methods that are used in the test.
Line 13: We specify that the
MockitoExtension
should be used to extend the behavior of JUnit Jupiter tests. This enables Mockito annotations to be used in the test class.Lines 15–18: We create constants representing a player, an original word, a correctly guessed word, and a wrongly guessed word, respectively.
Line 20: We create a mock object of the type
GameRepository
. It will be injected into thePigLatinGame
instance.Line 22: We create the
PigLatinGame
instance under test. Dependencies marked with@Mock
will be injected into this instance.Lines 25–31: We test the
assess()
method ofPigLatinGame
for a wrong guess. It verifies that the result returned indicates the guess was not correct.Lines 34–40: We test the
assess()
method for a correct guess. We verify that the result returned indicates the guess was correct.Lines 43–50: We test if the attempt number is updated after a wrong guess. We verify that after making a wrong guess, the attempt number is incremented.
...