A prototype is the work product of the prototyping phase of the interface design process. Since it is a simulation of the end product, it is used for user testing to identify pain points and improvements earlier in the design process.
The fidelity of a prototype denotes its level of detail. In this answer, we'll discuss prototypes that are high fidelity.
A high-fidelity prototype is a representation of the interface created digitally using some software tools. It closely resembles the end product in terms of the look and feel of using it. It's an interactive simulation of the final interface, demonstrating all the features.
A large number of software available allows designers to make high-fidelity clickable prototypes. These tools enable connections between clickable elements and screens and provide multiple features for making the prototype aesthetically pleasing. Some popular UI design software includes Figma and Adobe XD.
Note: To learn more about how to make a clickable prototype, visit this link.
We use high-fidelity prototypes in the final phases of the interface design process. The primary purpose of such prototypes is to test specific interface components in terms of
The following gif illustrates a high-fidelity prototype.
The advantages of high-fidelity prototypes are explained below.
High-fidelity prototypes look and feel similar to the end product. Therefore, users can navigate through them just like the final interface. This helps designers generate accurate user testing results by collecting data on actual human performance, focusing on user pain points.
High-fidelity prototypes are of high quality because they represent all the functionalities and features of the interface engagingly. In addition, they are also made to look aesthetically pleasing, increasing the quality of their appearance.
It is expensive to make changes in an interface design once it has been sent for development. Therefore, high-fidelity prototypes help designers thoroughly test the interface design and finalize it before it is coded. This helps save time, money, and effort in developing the end product as the programmer ensures the design is final.
Since a high-fidelity prototype closely resembles the end product, it is more presentable to show to stakeholders and users than a low-fidelity prototype. Clients can use the high-fidelity prototype and get a clear idea of how the final product will look.
The disadvantages of high-fidelity prototypes are explained below.
A high-fidelity prototype is not easy to make because the designer must incorporate all the features and aesthetics to make it look like the end product. This makes the process time-consuming. A designer must first be familiar with the tool they are using to build the prototype. Therefore it isn't easily accessible to all.
Since it is not easy to build a high-fidelity prototype, it also takes effort to introduce changes. The designer cannot quickly try out new ideas by making constant changes. Users may also feel reluctant to propose improvements during user testing, considering the effort required. Additionally, a lot of effort is wasted if the prototype gets rejected.
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