Imagine you are in a room where the light is turned off, except for one light bulb. Some areas near the bulb will be brightly lit, while others will be in the shadow. But even in the shadow, you will be able to see objects. Such visibility in the shadows is due to the ambient light. It is used in computer graphics to ensure all scene parts are at least slightly visible, like in the real world.
Ambient reflection is scattered evenly all across a scene without a specific direction. It ensures that the objects within the scene receive some light, leaving no areas entirely dark or shadowed.
Given below are some of the major reasons why we use ambient reflection in 3D models.
Prevents complete darkness: Ambient reflection ensures that no part of the scene is completely dark. It makes the scene more visually appealing.
Mimics real-world light effects: In real world, light bounces and gets scattered in an environment. Ambient reflection in computer graphics mimics the same behavior of light, adding realism to the scene.
Visibility of objects: It ensures that all objects in the scene are at least somewhat visible, regardless of their orientation or location. It contributes to a more coherent visual representation of the scene.
Creates basic illumination: It provides a basic level of lighting that works as a base for the lighting set up in a scene.
Computational simplicity: Ambient reflection is a simple concept that does not require extensive computational resources or complicated mathematical calculations. It makes ambient reflection a good choice for many graphical applications.
To calculate the amount of ambient reflection on a surface, we use the formula given below.
Where,
It tells how much of the ambient reflection a certain material will show.
It ranges from
If
Even though ambient reflection is very useful in 3D models to bring realism, it has some limitations.
Lack of directionality: Ambient reflection does not have a specific direction, unlike other forms of light like point or directional lights. It means that it cannot create directional shadows or highlights.
No contribution to depth perception: Since ambient reflection does not create shadows, it does not contribute to the perception of depth in a scene.
No detailed highlighting: Ambient reflection does not consider complex details or textures on the surfaces. For a more realistic and detailed representation of the 3D models, other lighting techniques can be used.
No reflection control: Ambient reflection is applied uniformly across the scene. It means that it does not account for variations in the surfaces or the materials, and cannot create effects like
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