Composition and inheritance are two of the most important programming techniques in Object-Oriented Programming (OOP). Let’s discuss each of them one by one.
In composition, a class contains one or more objects of other classes as private members to use the functionalities of other classes through their objects.
Composition is a ‘has-a’ relationship between classes. For example, a car has an engine, and a person has a heart, etc.
Composition allows the reusability of code while having classes and objects being loosely coupled, so that changing codes is easier.
Let’s look at the following code to understand composition.
#include <iostream>using namespace std;class Engine{//engine class has private attribute for horsepowerprivate:int horsepower;public://setter and gettervoid setHorsepower(int x){horsepower = x;}int getHorsepower(){return horsepower;}};class Car{//car class has an engine object and another variable as private attributesprivate:int model;Engine obj;public:Car(int m, int h){model = m;obj.setHorsepower(h);}void display(){cout << "Model = " << model << endl;cout << "HorsePower = " << obj.getHorsepower() << endl;}};int main() {//making a car object and passing attributesCar toyota(2020, 140);toyota.display();return 0;}
The Car
class uses the Engine
class through its object to store the horsepower. This is an example of composition.
In inheritance, a class directly acquires all the attributes and methods of another class or classes and then extends or specializes them.
Inheritance is an ‘is-a’ relationship between classes. For example, a teacher is a person, and an apple is a fruit, etc.
Inheritance also allows reusability of the code by removing code redundancy. However, it binds the classes closely. As a result, changing the code in the parent class must be done carefully, since it affects the child classes as well.
Let’s look at the following code to understand inheritance.
#include <iostream>#include<string>using namespace std;class Person{private:string name;char gender;public:Person(string n, char g){name = n;gender = g;}void display(){cout << "Name : " << name << endl;cout << "Gender : " << gender << endl;}};class Teacher: public Person{private:string designation;double salary;public:Teacher(string n, char g, string d, double s) : Person(n, g){designation = d;salary = s;}void display(){Person::display();cout << "Designation : " << designation << endl;cout << "Salary : " << salary << endl;}};int main() {Teacher obj("Mike Spencer", 'M', "Assistant Professor", 3000);obj.display();return 0;}
The Teacher
class can call the Person
class’s member functions. This is the result of inheritance.
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