Easings are mathematical functions that determine the rate of change in animation progression.
Anime.js provides several easing values. One such easing is the spring
easing. This causes our animation's progress to mimic a bouncing spring.
A typical spring system involves the spring and a mass. Once we release the mass, it falls and oscillates until it comes to rest at its final position, also known as its equilibrium position.
The syntax for applying the spring
easing is as follows:
anime({
...
easing: 'spring(mass, stiffness, damping, velocity)',
});
The spring
easing takes four parameters.
mass
: This is the mass attached to the spring. The greater the mass, the larger the displacement from the equilibrium position and the longer the duration of the oscillations.stiffness
: This is the strength of the spring or the effort needed to stretch it. In this case, the lower the value, the stronger the spring.damping
: This is the degree of reduction in displacement between each oscillation. Higher damping leads to fewer oscillations and lower duration.velocity
: This is the starting speed with which the mass is let go. Greater velocity leads to greater displacement from the equilibrium position.The table below summarizes the valid values for these parameters:
Parameter | Valid values | Default value |
mass | 0–100 | 1 |
stiffness | 0–100 | 100 |
damping | 0–100 | 10 |
velocity | 0–100 | 0 |
Here is an example of a simple sliding box. For a better understanding, we have highlighted the equilibrium position of the box in green:
In the HTML section, we create the box using a div
element and style it with the box
class.
In the JavaScript section, we create the animation using the anime()
function.
box
class.easing
parameter to spring
. We pass a mass
of 5
, a stiffness
of 100
, a damping
of 10
, and a velocity
of 1
.As we can see, the motion of the box mimics the motion of a released spring. We recommend playing with the parameter values to get a better understanding of the spring
easing.
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