Tween
animation in Flutter includes creating an intermediate state between the two endpoints, a starting state and an ending state. If you are moving a widget from point A to point B, you can use the Tween
animation for a smoother transition between two states.
Note:
Tween
is short for “in-between” and is used to refer to the frames that exist in between keyframes. These frames help to create an illusion of transition between the two end states.
Tween
Tween
is a stateless object which generates a set of new values based on the specified start point, end point, and a cycle duration
.
Given below is the syntax of defining a Tween
.
// Declaration of TweenTween doubleTween = Tween<double>(begin: 0, end: 10);// Use of Tweendoublevalue = doubleTween.transform(0.5);
Here,
Line 1: doubleTween
is a Tween
object which represents the values ranging from 0
to 10
.
Line 5: The transform()
method is called with the value set to 0.5
. It determines the time period of one animation cycle.
Note:
The greater the duration value, the longer the animation will take to complete one cycle.
The smaller the value, the faster the animation will complete one cycle.
Moreover,
0.5
is not the value to which the points are incremented. It is the time period for one cycle completion.
Tween
Tween
animation is mainly used with AnimationController
, which helps play the animations forward or backward. AnimationController
takes the duration
value which determines the period to complete one animation cycle.
Flutter supports many types of Tween
animations such as SizeTween
, ColorTween
, and RectTween
.
Here is the code which combines all the three types of Tween
animations namely SizeTween
, ColorTween
, and RectTween
.
import 'package:flutter/material.dart'; void main() { runApp(MyApp()); } class MyApp extends StatelessWidget { @override Widget build(BuildContext context) { return MaterialApp(home: Scaffold(body: TweenAnimation(),),); } } class TweenAnimation extends StatefulWidget { @override TweenAnimationState createState() => TweenAnimationState(); } class TweenAnimationState extends State<TweenAnimation> with SingleTickerProviderStateMixin { AnimationController controller; Animation sizeAnimation; Animation<Color> colorAnimation; Animation<Rect> rectAnimation; @override void initState() { super.initState(); controller = AnimationController(duration: const Duration(seconds: 5), vsync: this,)..repeat(); sizeAnimation = Tween(begin: 100.0, end: 10.0,).animate(controller); colorAnimation = ColorTween(begin: Colors.red, end: Colors.purple,).animate(controller); rectAnimation = RectTween(begin: Rect.fromLTWH(0, 0, 100, 100), end: Rect.fromLTWH(450, 200, 10, 10),).animate(controller); } @override Widget build(BuildContext context) { return Stack( children: [ AnimatedBuilder(animation: controller,builder: (context, child) { return Positioned.fromRect(rect: rectAnimation.value, child: Container(width: sizeAnimation.value, height: sizeAnimation.value, color: colorAnimation.value,),); },), ],); } @override void dispose() { controller.dispose(); super.dispose(); } }
Lines 4: runApp()
makes the Widget
the root of the
Lines 6–13: A new class named MyApp
is defined which extends the statelessWidget
class. MaterialApp
provides features such as Scaffold
(A basic layout to design applications), a Center
widget (to center the child widgets), and a TweenAnimation()
.
Line 17: createState()
method creates an instance of the class named TweenAnimationState
.
Line 19: The state class TweenAnimationState
extends the TweenAnimation
class which is created by SingleTickerProviderStateMixin
. It is a mixin which is used to create Ticker
to control animations.
Lines 21 & 30: An instance variable Controller
is declared and initialized to the duration
of 2
seconds. So, the total time period for the animation to complete is 2
seconds. vsync.this
makes the animationController
synchronized.
It is used to inform controller
about the screen updates to play animations accordingly. ..repeat(reverse: true)
reverses the direction after the completion of each animation cycle. It causes the animation to repeat infinitely.
Lines 22 & 31: sizeAnimation
is declared and initialized to control the size of the object and it has a value of double
. The square will change its size from 100
to 10
during each animation cycle.
Lines 23 & 32: colorAnimation
is being declared and initialized here. It has the start state of red
color and an end state of purple
color. The square changes its color from red
to purple
within the completion of each duration
cycle. The animate()
method is called to play the ColorTween
animation.
Lines 24 & 33: rectAnimation
is being declared here which is used for begin
and end
of the two rect
objects.
fromLTWH()
takes as parameters, the starting position which is set to left = 0
, right = 0
, width = 100
and height = 100
.
The ending position is set to left = 450
, right = 200
, width = 100
and height = 100
. The animate()
is called to play the rectTween
animation.
Line 29: initState()
is called only once to initialize the state.
Line 36: build
is a method in the state
class. It takes the object BuildContext
and returns a Stack
widget. It contains AnimatedBuilder
which is a widget that rebuilds itself each time the controller
is called (when the state of the animation changes).
Lines 41–43: AnimatedBuilder
returns a positioning widget called the Positioned
.
fromRect()
method sets the left, right, width, and height to the current value of rectAnimation
.
The width and height of the square is set to the values being initialized in line 35.
The color
of the square is set to the value which is being initialized in line 36.
As result, the square will change its position from one place to the other based on the defined coordinates.
Lines 48–51: dispose()
method is used to prevent any memory leaks. It cleans up the Controller
whenever the state
object is removed.