Mastering the art of designing scalable and efficient systems is paramount in object-oriented design (OOD) interviews. One common scenario presented to software engineers during these interviews is designing a parking lot system. This seemingly straightforward problem encompasses various design principles and considerations, making it an excellent litmus test for a candidate’s OOD skills.
This blog delves into the intricacies of designing a parking lot system using object-oriented principles, patterns, and best practices. We’ll leverage a comprehensive implementation that covers various parking lot system components, including vehicle management, parking spot allocation, ticketing, payment processing, etc. Additionally, we’ll explore an OOD interview guide, providing insights and guidelines for effectively navigating low-level design interviews.
A parking lot system is an essential infrastructure in various public venues like shopping malls, stadiums, and offices, providing designated vehicle spaces. These lots contain a fixed number of parking spots tailored for different vehicle types, each charged based on the parking duration. Upon entry, vehicles receive a parking ticket to track their stay. When exiting, drivers can settle their fees at automated exit panels, utilizing payment methods such as cards or cash. This system ensures efficient vehicle management and revenue collection within parking facilities.
Let’s define the requirements for the parking lot problem:
R1: Four vehicles should be allowed to park in the parking lot: Car, Truck, Van, and Motorcycle.
R2: The parking lot should have three spots: CompactSpot, LargeSpot, and MotorcycleSpot.
R3: The parking lot should have a display board that shows its status, such as the number of spots, free spots, and occupied spots.
R4: If the parking lot is completely occupied, the system should display a message on the entrance and the parking lot display board.
R5: The system should generate a receipt at the exit.
R6: Customers should be able to collect a parking ticket from the entrance and pay at the exit.
R7: Payment should be calculated hourly and based on vehicle type.
R8: Payment can be made using either a credit/debit card or cash.
In the class diagram for the parking lot system, we’ll identify and design classes, abstract classes, and interfaces based on the requirements.
As we take a bottom-up approach to designing the parking lot system, we’ll begin by identifying and designing the classes for smaller components like vehicles and parking spots. Subsequently, we’ll integrate these smaller components into the class representing the parking lot system.
The Vehicle
class serves as the base class for a generic vehicle, with attributes for licensePlate
and type
, along with corresponding getters and setters. Subclasses Motorcycle
, Car
, Van
, and Truck
extend the Vehicle
class, each initializing the licensePlate
attribute and the vehicle type.
The ParkingSpot
class is the base class, featuring attributes such as vehicle
, type
, and occupied
. Subclasses CompactSpot
, MotorcycleSpot
, and LargeSpot
inherit from ParkingSpot
, representing specific types of parking spots tailored for different vehicle sizes or types. Each subclass inherits the base class’s attributes and behaviors, enabling the representation of various parking spot types within the system.
The PaymentStrategy
interface handles different payment methods and provides concrete implementations for CardPayment
and CashPayment
. Each concrete class implements the pay
method according to its respective payment method. This design allows for easy addition of new payment methods in the future without modifying existing code.
The VehicleFactory
class simplifies creating instances of different vehicle subclasses by encapsulating the creation logic within a single class, promoting code organization and maintainability.
The ParkingSpotFactory
class simplifies creating instances of different parking spot subclasses by encapsulating the creation logic within a single class, promoting code organization and maintainability.
The CentralPaymentSystem
class provides a centralized mechanism for processing payments in a system, ensuring consistency and encapsulating payment-related functionalities within a single component.
The ParkingFloor
class encapsulates the functionality of managing parking spots on a particular parking lot floor. It provides methods for adding, removing, and retrieving information about parking spots on the floor.
The ParkingTicket
class encapsulates the data and behavior associated with a parking ticket, including its unique identifier, associated vehicle, and entry and exit times.
The FareCalculator
class encapsulates the logic for calculating parking fares based on the vehicle type and the parking duration. It provides flexibility to customize rates for different vehicle types and ensures accurate fare calculation.
The EntrancePanel
class encapsulates the logic for issuing parking tickets to vehicles entering the parking lot, ensuring that vehicles are parked in suitable spots, and maintaining records of issued tickets.
The Receipt
class provides a convenient way to display the receipt details for a parking transaction using the provided ParkingTicket
object and fare information.
The ExitPanel
class encapsulates the logic for handling vehicle exit operations, including calculating fares, processing payments, and updating parking lot records.
The DisplayBoard
class provides a convenient way to visualize a parking lot’s status by encapsulating the logic for retrieving and displaying relevant information from the associated ParkingLot
object.
The ParkingLot
class encapsulates the functionality of managing parking spots, parking tickets, and vehicle presence in the parking lot system. It provides methods for accessing and manipulating parking lot data, enabling efficient parking lot management operations.
Using predefined spot types, the ParkingLotInitializer
class encapsulates the logic for initializing a parking lot with a specified structure, including the number of floors and spots per floor.
The ParkingSpotManager
class encapsulates the logic for parking and removing vehicles from parking spots, finding spots for specific vehicles, and freeing up parking spots when needed within a parking lot system.
The relationship between the classes in the parking lot system implementation can be summarized as follows:
The class diagram exhibits the following association relationships:
The VehicleFactory
has a one-way association with Vehicle
.
The ParkingSpotFactory
has a one-way association with ParkingSpot
.
The ParkingSpot
has a one-way association with Vehicle
.
The ParkingSpotManager
has a one-way association with Vehicle
and ParkingSpot
.
The DisplayBoard
has a one-way association with ParkingLot
.
The EntrancePanel
has a one-way association with ParkingSpotManager
and ParkingLot
.
The ExitPanel
has a one-way association with ParkingSpotManager
, Receipt
, CentralPaymentSystem
, and ParkingLot
.
The CentralPaymentSystem
has a one-way association with PaymentStrategy
.
The FairCalculator
has a one-way association with ParkingTicket
.
The ParkingSpotManager
has a two-way association with ParkingLot
.
The class diagram has the following aggregation relationships:
The ParingFloor
has an aggregation relationship with ParkingSpot
.
The ParkingLot
has an aggregation relationship with ParkingTicket
and ParkingFloor
.
The ParkingLotInitializer
has an aggregation relationship with ParkingLot
.
The following classes show an inheritance relationship:
The Car
, Truck
, Van
, and Motorcycle
classes inherit from the Vehicle
class.
The CompactSpot
, LargeSpot
, and MotorcycleSpot
classes inherit from the ParkingSpot
class.
The CashPayment
and CardPayment
classes implement the PaymentStrategy
interface.
Note: We have already discussed the inheritance relationship between classes in the class diagram section above.
Here is the complete class diagram for our parking lot system:
In the implementation of the parking lot system, several design patterns are utilized to enhance the structure, maintainability, and flexibility of the system:
Design patterns | Description |
Singleton pattern | The |
Factory method pattern | The Factory Method pattern is implemented in the |
Strategy pattern | The Strategy pattern is employed in the |
Observer pattern | The Observer pattern is utilized in the |
Command pattern | The Command pattern is implemented in the handler classes ( |
The SOLID principles aim to make software designs more understandable, flexible, and maintainable. They consist of:
Design Principle | Description |
Single responsibility principle (SRP) | The |
Open/Closed principle (OCP) | The |
Liskov substitution principle (LSP) | The |
Interface segregation principle (ISP) | The |
Dependency inversion principle (DIP) | The |
We’ve gone over the different aspects of the parking lot system and observed the attributes attached to the problem using the class diagram. Let’s explore the more practical side of things, where we will work on implementing the parking lot system using multiple languages. This is usually the last step in an object-oriented design interview process.
We have selected the Java programming languages to implement the parking lot system.
The Vehicle
hierarchy includes Car
, Motorcycle
, Van
, and Truck
, all inherited from a base Vehicle
class.
class Vehicle {private String licensePlate;private String type;public Vehicle(String licensePlate, String type) {this.licensePlate = licensePlate;this.type = type;}// Getters and setterspublic String getLicensePlate() {return licensePlate;}public void setLicensePlate(String licensePlate) {this.licensePlate = licensePlate;}public String getType() {return type;}public void setType(String type) {this.type = type;}}class Motorcycle extends Vehicle {public Motorcycle(String licensePlate) {super(licensePlate, "Motorcycle");}}class Car extends Vehicle {public Car(String licensePlate) {super(licensePlate, "Car");}}class Van extends Vehicle {public Van(String licensePlate) {super(licensePlate, "Van");}}class Truck extends Vehicle {public Truck(String licensePlate) {super(licensePlate, "Truck");}}// VehicleFactory to create instances of Vehicle subclassesclass VehicleFactory {public Vehicle createVehicle(String type, String licensePlate) {// Convert type to uppercasetype = type.toUpperCase();switch (type) {case "VAN":return new Van(licensePlate);case "TRUCK":return new Truck(licensePlate);case "CAR":return new Car(licensePlate);case "MOTORCYCLE":return new Motorcycle(licensePlate);default:throw new IllegalArgumentException("Invalid vehicle type: " + type);}}}
A ParkingSpotManager
class manages different types of parking spots (Compact
, Large
, Motorcycle
). This class handles parking and removing vehicles from spots.
class ParkingSpot {private Vehicle vehicle;private String type;private boolean occupied;public ParkingSpot() {this.occupied = false;}// Getters and setterspublic Vehicle getVehicle() {return vehicle;}public void setVehicle(Vehicle vehicle) {this.vehicle = vehicle;}public String getType() {return type;}public void setType(String type) {this.type = type;}public void setOccupied(boolean occupied) {this.occupied = occupied;}public boolean getOccupied() {return occupied;}}class MotorcycleSpot extends ParkingSpot {public MotorcycleSpot() {super();}}class CompactSpot extends ParkingSpot {public CompactSpot() {super();}}class LargeSpot extends ParkingSpot {public LargeSpot() {super();}}// ParkingSpotFactory to create instances of ParkingSpot subclassesclass ParkingSpotFactory {public ParkingSpot createParkingSpot(String type) {switch (type) {case "Compact":return new CompactSpot();case "Large":return new LargeSpot();case "Motorcycle":return new MotorcycleSpot();default:throw new IllegalArgumentException("Invalid parking spot type: " + type);}}}// ParkingSpotManager class to manage parking spot operationsclass ParkingSpotManager {public boolean isOccupied(ParkingSpot spot) {return spot.getVehicle() != null;}// Member function to park a vehicle in a parking spotpublic void parkVehicle(ParkingSpot spot, Vehicle vehicle, String type) {spot.setVehicle(vehicle);spot.setType(type);}// Member function to remove a vehicle from a parking spotpublic void removeVehicle(ParkingSpot spot) {spot.setVehicle(null);spot.setType(""); // Reset type}// Member function to get a parking spot for a specific vehiclepublic ParkingSpot getSpotForVehicle(ParkingLot parkingLot, Vehicle vehicle) {for (ParkingFloor floor : parkingLot.getFloors()) {for (ParkingSpot spot : floor.getSpots()) {if (isOccupied(spot) && spot.getVehicle().equals(vehicle)) {return spot;}}}return null; // Return null if no spot found for the vehicle}// Member function to free up a parking spotpublic void freeParkingSpot(ParkingSpot spot) {spot.setVehicle(null);spot.setOccupied(false);}}
Payment strategies (CardPayment
, CashPayment
) are implemented using the PaymentStrategy
interface. The CentralPaymentSystem
class handles payment processing.
// PaymentStrategy interface for different payment methodsinterface PaymentStrategy {void pay(double amount);}class CashPayment implements PaymentStrategy {public void pay(double amount) {// Implementation for cash payment}}class CardPayment implements PaymentStrategy {public void pay(double amount) {// Implementation for card payment}}// CentralPaymentSystem to handle paymentsclass CentralPaymentSystem {private static CentralPaymentSystem instance;private CentralPaymentSystem() {// Private constructor to prevent instantiation}public static CentralPaymentSystem getInstance() {if (instance == null) {instance = new CentralPaymentSystem();}return instance;}// Methods for payment processingpublic void processPayment(PaymentStrategy paymentStrategy, double amount) {paymentStrategy.pay(amount);}}
Represents a level or floor within the parking lot containing a collection of parking spots. It manages the addition and removal of parking spots.
// ParkingFloor class representing a floor in the parking lotclass ParkingFloor {private List<ParkingSpot> spots;// Constructorspublic ParkingFloor() {this.spots = new ArrayList<>();}// Getters and setterspublic List<ParkingSpot> getSpots() {return spots;}public void setSpots(List<ParkingSpot> spots) {this.spots = spots;}// Member functionpublic void addParkingSpot(ParkingSpot spot) {spots.add(spot);}public void removeParkingSpot(ParkingSpot spot) {spots.remove(spot);}public int getNumberOfSpots() {return spots.size();}}
Calculates parking fare based on vehicle type and duration of parking stay, with customizable hourly rates for different vehicle types.
// FareCalculator class for calculating fareclass FareCalculator {private double carRatePerHour;private double vanRatePerHour;private double truckRatePerHour;private double motorcycleRatePerHour;// Default constructor with default valuespublic FareCalculator() {this.carRatePerHour = 10.0; // Default rate for carsthis.vanRatePerHour = 15.0; // Default rate for vansthis.truckRatePerHour = 20.0; // Default rate for trucksthis.motorcycleRatePerHour = 5.0; // Default rate for motorcycles}// Constructor with custom ratespublic FareCalculator(double carRatePerHour, double vanRatePerHour, double truckRatePerHour, double motorcycleRatePerHour) {this.carRatePerHour = carRatePerHour;this.vanRatePerHour = vanRatePerHour;this.truckRatePerHour = truckRatePerHour;this.motorcycleRatePerHour = motorcycleRatePerHour;}// Getters and setterspublic double getCarRatePerHour() {return carRatePerHour;}public void setCarRatePerHour(double carRatePerHour) {this.carRatePerHour = carRatePerHour;}public double getVanRatePerHour() {return vanRatePerHour;}public void setVanRatePerHour(double vanRatePerHour) {this.vanRatePerHour = vanRatePerHour;}public double getTruckRatePerHour() {return truckRatePerHour;}public void setTruckRatePerHour(double truckRatePerHour) {this.truckRatePerHour = truckRatePerHour;}public double getMotorcycleRatePerHour() {return motorcycleRatePerHour;}public void setMotorcycleRatePerHour(double motorcycleRatePerHour) {this.motorcycleRatePerHour = motorcycleRatePerHour;}// Member function to calculate farepublic double calculateFare(ParkingTicket ticket) {LocalDateTime entryTime = ticket.getEntryTime();LocalDateTime exitTime = ticket.getExitTime();long hoursParked = ChronoUnit.HOURS.between(entryTime, exitTime);// Adding 1 hour to the parked duration to ensure at least one hour is charged for paymentif (hoursParked < 1)hoursParked=1;double ratePerHour;switch (ticket.getVehicle().getType()) {case "Car":ratePerHour = carRatePerHour;break;case "Van":ratePerHour = vanRatePerHour;break;case "Truck":ratePerHour = truckRatePerHour;break;case "Motorcycle":ratePerHour = motorcycleRatePerHour;break;default:throw new IllegalArgumentException("Invalid vehicle type");}return hoursParked * ratePerHour;}}
The ParkingTicket
class manages ticket information, including entry and exit times, vehicle details, and fare calculation.
class ParkingTicket {private String ticketNumber;private Vehicle vehicle;private LocalDateTime entryTime;private LocalDateTime exitTime;// Constructorspublic ParkingTicket(String ticketNumber, Vehicle vehicle, LocalDateTime entryTime) {this.ticketNumber = ticketNumber;this.vehicle = vehicle;this.entryTime = entryTime;}// Getters and setterspublic String getTicketNumber() {return ticketNumber;}public void setTicketNumber(String ticketNumber) {this.ticketNumber = ticketNumber;}public Vehicle getVehicle() {return vehicle;}public void setVehicle(Vehicle vehicle) {this.vehicle = vehicle;}public LocalDateTime getEntryTime() {return entryTime;}public void setEntryTime(LocalDateTime entryTime) {this.entryTime = entryTime;}public LocalDateTime getExitTime() {return exitTime;}public void setExitTime(LocalDateTime exitTime) {this.exitTime = exitTime;}}
Both EntrancePanel
and ExitPanel
classes handle vehicle entry and exit operations, respectively.
// EntrancePanel class for vehicle entranceclass EntrancePanel {private ParkingLot parkingLot;private ParkingSpotManager spotManager;// Constructorspublic EntrancePanel(ParkingLot parkingLot, ParkingSpotManager spotManager) {this.parkingLot = parkingLot;this.spotManager = spotManager;}// Member functionpublic ParkingTicket issueParkingTicket(Vehicle vehicle) {// Check if spotManager is not null before accessing its methods// Check if there are available spots in the parking lot// Generate ticket details and return the issued parking ticket// Return the issued parking ticket}// Helper method to check if the spot is compatible with the vehicleprivate boolean isCompatibleSpot(Vehicle vehicle, ParkingSpot spot) {if (spot instanceof MotorcycleSpot) {return vehicle instanceof Motorcycle;} else if (spot instanceof CompactSpot) {return vehicle instanceof Car;} else if (spot instanceof LargeSpot) {return true; // Large spots allow any type of vehicle}return false;}}// ExitPanel class for vehicle exitclass ExitPanel {private ParkingLot parkingLot;private ParkingSpotManager spotManager;// Constructorspublic ExitPanel(ParkingLot parkingLot, ParkingSpotManager spotManager) {this.parkingLot = parkingLot;this.spotManager = spotManager;}// Getters and setterspublic ParkingLot getParkingLot() {return parkingLot;}public void setParkingLot(ParkingLot parkingLot) {this.parkingLot = parkingLot;}// Member function to process vehicle exitpublic void processExit(String licensePlate) {// Check if spotManager is not null before accessing its methods// Find the ticket associated with the provided license plate// Set exit time// Calculate the total hours parked// Calculate the fare using fare calculator// Generate the receipt// Free up the parking spot// Remove the ticket from the parking lot// Prompt user for payment methodScanner scanner = new Scanner(System.in);System.out.println("\nChoose an option for payment:");System.out.println("1. Cash");System.out.println("2. Card");System.out.println("3. Exit program");int choice = scanner.nextInt();scanner.nextLine(); // Consume newlineswitch (choice) {case 1:PaymentStrategy cashPayment = new CashPayment();CentralPaymentSystem.getInstance().processPayment(cashPayment, fare);break;case 2:PaymentStrategy cardPayment = new CardPayment();CentralPaymentSystem.getInstance().processPayment(cardPayment, fare);break;case 3:System.out.println("Exiting program...");scanner.close();return;default:System.out.println("Invalid choice of payment. Please try again.");}}// Helper function to find the parking ticket associated with the provided license plateprivate ParkingTicket findTicketByLicensePlate(String licensePlate) {for (ParkingTicket ticket : parkingLot.getTicketMap().values()) {if (ticket.getVehicle().getLicensePlate().equals(licensePlate)) {return ticket;}}return null; // Return null if no ticket found for the provided license plate}}
The Receipt
class generates receipts displaying ticket information, entry and exit times, total hours parked, and fare.
public class Receipt {public static void displayReceipt(ParkingTicket ticket, double fare, long totalHoursParked) {System.out.println("\nReceipt:");System.out.println("Ticket Number: " + ticket.getTicketNumber());System.out.println("Vehicle Type: " + ticket.getVehicle().getType());System.out.println("Entry Time: " + ticket.getEntryTime().format(DateTimeFormatter.ofPattern("yyyy-MM-dd HH:mm:ss")));System.out.println("Exit Time: " + ticket.getExitTime().format(DateTimeFormatter.ofPattern("yyyy-MM-dd HH:mm:ss")));System.out.println("Total Hours Parked: " + totalHoursParked);System.out.println("Fare: $" + fare);}}
The DisplayBoard
class displays parking lot status, including total spots, free spots, occupied spots, and current vehicles.
class DisplayBoard {private ParkingLot parkingLot;// Constructorspublic DisplayBoard(ParkingLot parkingLot) {this.parkingLot = parkingLot;}// Getters and setterspublic ParkingLot getParkingLot() {return parkingLot;}public void setParkingLot(ParkingLot parkingLot) {this.parkingLot = parkingLot;}// Member functionpublic void displayParkingLotStatus() {System.out.println("\nParking Lot Status:");System.out.println("Total Spots: " + parkingLot.getTotalSpots());System.out.println("Free Spots: " + parkingLot.getTotalFreeSpots());System.out.println("Occupied Spots: " + parkingLot.getOccupiedSpots());System.out.println("Current Vehicles:");List<Vehicle> vehicles = parkingLot.getCurrentVehicles();for (Vehicle vehicle : vehicles) {System.out.println("License Plate: " + vehicle.getLicensePlate() + ", Type: " + vehicle.getType());}}}
The central entity manages the parking system, including floors, spots, tickets, and current vehicle status. It initializes, tracks, and updates parking lot information.
class ParkingLot {private List<ParkingFloor> floors;private Map<String, ParkingTicket> ticketMap;private ParkingSpotManager spotManager;// Constructorspublic ParkingLot() {this.floors = new ArrayList<>();this.ticketMap = new HashMap<>();this.spotManager = new ParkingSpotManager();}// Getters and setterspublic List<ParkingFloor> getFloors() {return floors;}public void setFloors(List<ParkingFloor> floors) {this.floors = floors;}public Map<String, ParkingTicket> getTicketMap() {return ticketMap;}public void setTicketMap(Map<String, ParkingTicket> ticketMap) {this.ticketMap = ticketMap;}public ParkingTicket getTicket(String ticketNumber) {return ticketMap.get(ticketNumber);}// Method to get all ticketspublic Map<String, ParkingTicket> getTickets() {return ticketMap;}// Updated method to get total free spotspublic int getTotalFreeSpots() {// definition}// Updated method to get total free spots by typepublic int getTotalFreeSpotsByVehicleType(String vehicleType) {// definition}public List<Vehicle> getCurrentVehicles() {// definition}// Additional methods for managing parking ticketspublic void addTicket(String ticketNumber, ParkingTicket ticket) {ticketMap.put(ticketNumber, ticket);}public void removeTicket(String ticketNumber) {ticketMap.remove(ticketNumber);}// Updated method to get the parking spot for a given vehiclepublic ParkingSpot getSpotForVehicle(Vehicle vehicle) {// definition}public int getTotalSpots() {int totalSpots = 0;for (ParkingFloor floor : floors) {totalSpots += floor.getSpots().size();}return totalSpots;}// Updated method to get the total occupied spotspublic int getOccupiedSpots() {int occupiedSpots = 0;for (ParkingFloor floor : floors) {for (ParkingSpot spot : floor.getSpots()) {if (spotManager.isOccupied(spot)) {occupiedSpots++;}}}return occupiedSpots;}public boolean isLicensePlatePresent(String licensePlate) {for (ParkingTicket ticket : ticketMap.values()) {if (ticket.getVehicle().getLicensePlate().equals(licensePlate)) {return true; // License plate already present}}return false; // License plate not found}}
The ParkingLotInitializer
class initializes the parking lot with a specified number of floors and spots per floor.
// ParkingLotInitializer class for initializing parking lotclass ParkingLotInitializer {private ParkingLot parkingLot;private ParkingSpotFactory spotFactory;// Constructorspublic ParkingLotInitializer(ParkingLot parkingLot) {this.parkingLot = parkingLot;this.spotFactory = new ParkingSpotFactory();}// Getters and setterspublic ParkingLot getParkingLot() {return parkingLot;}public void setParkingLot(ParkingLot parkingLot) {this.parkingLot = parkingLot;}// Member functionpublic void initializeParkingLot(int numberOfFloors, int spotsPerFloor) {List<ParkingFloor> floors = new ArrayList<>();List<String> spotTypes = List.of("Compact", "Large", "Motorcycle");for (int i = 0; i < numberOfFloors; i++) {ParkingFloor floor = new ParkingFloor();for (int j = 0; j < spotsPerFloor; j++) {String spotType = spotTypes.get(j % spotTypes.size()); // Alternate spot typesParkingSpot spot = spotFactory.createParkingSpot(spotType);floor.addParkingSpot(spot);}floors.add(floor);}parkingLot.setFloors(floors);}}
The system provides options for users to enter vehicles, exit vehicles, display current vehicles, and view parking lot status. User inputs are managed through various handlers like EnterVehicleHandler
, ExitVehicleHandler
, DisplayCurrentVehiclesHandler
, and MenuOptionHandler
, and these classes are not part of the core design of the parking lot system.
class EnterVehicleHandler {private Scanner scanner;private ParkingLot parkingLot;private ParkingSpotManager spotManager;public EnterVehicleHandler(Scanner scanner, ParkingLot parkingLot, ParkingSpotManager spotManager) {this.scanner = scanner;this.parkingLot = parkingLot;this.spotManager = spotManager;}public void execute() {// Implementation to enter a vehicleScanner scanner = new Scanner(System.in);String vehicleType;String licensePlate;// Prompt for vehicle type until a non-empty and valid input is provideddo {System.out.println("Enter vehicle type (Car, Van, Truck, Motorcycle):");vehicleType = scanner.nextLine().trim().toLowerCase(); // Trim leading and trailing whitespace and convert to lowercaseif (vehicleType.isEmpty()) {System.out.println("Vehicle type cannot be empty. Please enter a valid vehicle type.");} else if (!isValidVehicleType(vehicleType)) {System.out.println("Invalid vehicle type. Please enter a valid vehicle type (Car, Van, Truck, Motorcycle).");}} while (vehicleType.isEmpty() || !isValidVehicleType(vehicleType));// Prompt for license plate until a non-empty input is provideddo {System.out.println("Enter license plate:");licensePlate = scanner.nextLine().trim(); // Trim leading and trailing whitespaceif (licensePlate.isEmpty()) {System.out.println("License plate cannot be empty. Please enter a valid license plate.");}} while (licensePlate.isEmpty());// Check if the license plate is already present in the parking lotif (parkingLot.isLicensePlatePresent(licensePlate)) {System.out.println("Vehicle with the provided license plate is already parked. Please enter a different license plate.");return; // Exit the function}VehicleFactory vehicleFactory = new VehicleFactory();Vehicle vehicle = vehicleFactory.createVehicle(vehicleType, licensePlate);EntrancePanel entrancePanel = new EntrancePanel(parkingLot, spotManager);entrancePanel.issueParkingTicket(vehicle);}private boolean isValidVehicleType(String vehicleType) {return vehicleType.equals("car") || vehicleType.equals("van") || vehicleType.equals("truck") || vehicleType.equals("motorcycle");}}class ExitVehicleHandler {private Scanner scanner;private ParkingLot parkingLot;private ParkingSpotManager spotManager;public ExitVehicleHandler(Scanner scanner, ParkingLot parkingLot, ParkingSpotManager spotManager) {this.scanner = scanner;this.parkingLot = parkingLot;this.spotManager = spotManager;}public void execute() {// Implementation to exit a vehicleScanner scanner = new Scanner(System.in);System.out.println("Enter license plate number:");String licensePlate = scanner.nextLine();ExitPanel exitPanel = new ExitPanel(parkingLot, spotManager);exitPanel.processExit(licensePlate);}}class DisplayCurrentVehiclesHandler {private ParkingLot parkingLot;public DisplayCurrentVehiclesHandler(ParkingLot parkingLot) {this.parkingLot = parkingLot;}public void execute() {// Implementation to display current vehiclesDisplayBoard displayBoard = new DisplayBoard(parkingLot);List<Vehicle> currentVehicles = displayBoard.getParkingLot().getCurrentVehicles();for (Vehicle vehicle : currentVehicles) {System.out.println("Vehicle Type: " + vehicle.getType() + ", License Plate: " + vehicle.getLicensePlate());}}}
The DriverMain
class initializes the parking lot, manages user interactions through a menu system, and orchestrates the overall flow of the parking lot system.
public class DriverMain {public static void main(String[] args) {Scanner scanner = new Scanner(System.in);ParkingLot parkingLot = new ParkingLot();ParkingLotInitializer parkingLotInitializer = new ParkingLotInitializer(parkingLot);parkingLotInitializer.initializeParkingLot(3, 30);ParkingSpotManager spotManager = new ParkingSpotManager();DisplayBoard displayBoard = new DisplayBoard(parkingLot);displayBoard.displayParkingLotStatus();MenuOptionHandler menuOptionHandler = new MenuOptionHandler(scanner, parkingLot, spotManager, displayBoard);menuOptionHandler.runMenu();}}
The above-implemented parking lot system offers comprehensive functionalities for vehicle entry and exit, payment processing, and real-time status display. Employing modular design patterns like Strategy and Factory ensures flexibility to adapt to evolving requirements. This design establishes a robust foundation for a scalable and adaptable parking management solution, allowing customization and enhancement. You can modify and improve the design according to your needs and preferences.
Object-oriented design (OOD) interviews test your ability to solve complex problems using OOD principles and design patterns. Here’s a simple guide to help you prepare:
Understand OOD concepts: Learn the key principles of OOD, like abstraction, encapsulation, inheritance, and polymorphism for scalable and maintainable systems.
Practice solving problems: Regularly solve coding problems that require object-oriented solutions. Practice designing object models for real-world scenarios, like a parking lot or a banking system.
Know design patterns: Familiarize yourself with design patterns like Singleton, Factory, Strategy, Observer, and State, and learn how and when to use them.
System design skills: Focus on designing systems that are scalable, perform well, and can be easily extended with new features. Be prepared to discuss why you made certain design choices based on constraints.
Effective communication: Clearly explain your problem-solving process and design decisions. Be open to suggestions and able to discuss alternative solutions.
Review past projects: Reflect on previous projects and identify patterns and challenges you encountered. Be ready to discuss these projects with interviewers, explaining how you applied OOD principles.
Stay updated: Stay informed about the latest OOD and software design trends.
Mock interviews: Participate in realistic mock interviews to simulate the interview experience. Use feedback from these mock interviews to improve your skills. You can visit the Educative AI-based mock interview to prepare for FAANG/MAANG object-oriented design, system design, API design, and coding interviews.
Continuous learning: Engage with the software development community by joining forums, attending meetups, and participating in discussions. Continuously practice your skills to stay sharp and improve over time.
By following this guide and dedicating time to practice, you can build confidence to do well in OOD interviews and handle tough design problems effectively.
Mastering object-oriented design principles is essential for tackling complex system design challenges like designing a parking lot. We can create scalable and maintainable solutions by breaking down the problem, applying SOLID principles, and utilizing design patterns effectively. Remember to practice problem-solving, understand design patterns, prioritize code readability, hone system design skills, and foster effective communication to excel in interviews and real-world projects. Keep learning and practicing to become a proficient and versatile developer.
If you’re looking to broaden your understanding and delve deeper into problem-solving, object-oriented design, design patterns, and SOLID principles, consider exploring the following courses as an excellent starting point and very helpful for your object-oriented design interviews:
Grokking the Low Level Design Interview Using OOD Principles
With hundreds of potential problems to design, preparing for the object-oriented design (OOD) interview can feel like a daunting task. However, with a strategic approach, OOD interview prep doesn’t have to take more than a few weeks. In this course, you’ll learn the fundamentals of object-oriented design with an extensive set of real-world problems to help you prepare for the OOD part of a typical software engineering interview process at major tech companies like Apple, Google, Meta, Microsoft, and Amazon. By the end of this course, you will get an understanding of the essential object-oriented concepts like design principles and patterns to ace the OOD interview. You will develop the ability to efficiently breakdown an interview design problem into multiple parts using a bottom-up approach. You will be familiar with the scope of each interview problem by accurately defining the requirements and presenting its solution using class, use case, sequence, and activity diagrams.
Grokking Coding Interview Patterns in Java
With thousands of potential questions to account for, preparing for the coding interview can feel like an impossible challenge. Yet with a strategic approach, coding interview prep doesn’t have to take more than a few weeks. Stop drilling endless sets of practice problems, and prepare more efficiently by learning coding interview patterns. This course teaches you the underlying patterns behind common coding interview questions. By learning these essential patterns, you will be able to unpack and answer any problem the right way — just by assessing the problem statement. This approach was created by FAANG hiring managers to help you prepare for the typical rounds of interviews at major tech companies like Apple, Google, Meta, Microsoft, and Amazon. Before long, you will have the skills you need to unlock even the most challenging questions, grok the coding interview, and level up your career with confidence. This course is also available in JavaScript, Python, Go, and C++ — with more coming soon!
The Easiest Way to Learn Design Patterns in C#
A deep understanding of design patterns and the ability to apply them to relevant design challenges is key to writing good code. They ensure the code is easy to understand and maintain, can be extended in the face of evolving requirements, and can be reused as needed. This course will help you learn design patterns by providing context for using each design pattern and mapping it to common real-world problems that developers can relate to. It also provides hands-on code examples in C# to help apply the learned concepts. The course starts by explaining the SOLID design principles for writing good code followed by discussing the classical behavioral, creational, and structural design patterns in detail. The course also focuses on their strengths and weaknesses and the recurring challenges in software design that these patterns address. After taking this course, you can use your knowledge of design patterns and best practices to create reliable, scalable, and maintainable software projects.
Master Software Design Patterns and Architecture in C++
Software engineering researchers and practitioners noticed that parts of software projects could often be solved using approaches that were discovered earlier to solve similar problems. This led to the documentation of software design and architectural patterns, which are known solution approaches to a class of problems. This course starts by putting software patterns into perspective by answering the question, “What is a software pattern, and how is it different from an algorithm?” You will then learn about the two classes of patterns—software design and architecture patterns. Next, you’ll learn common C++ idioms. Finally, you will learn about software patterns for concurrency. By the end of the course, you will have useful and practical tools to improve the quality of your code and productivity. You’ll also be able to analyze a given part of your software project, pick the right pattern for the job, and apply it.
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