The four main theoretical principles of object-oriented programming (OOP) are: Abstraction, encapsulation, polymorphism and inheritance.
Object-oriented programming (OOP) is a fundamental programming paradigm used by nearly every developer at some point in their career. OOP is the most popular programming paradigm used for software development and is taught as the standard way to code for most of a programmer’s educational career. Another popular programming paradigm is functional programming, but we won’t get into that right now.
Today we will break down the basics of what makes a program object-oriented so that you can start to utilize this paradigm in your algorithms, projects, and interviews.
Now, let’s dive into these OOP concepts and tutorials!
Object-Oriented Programming (OOP) is a programming paradigm in computer science that relies on the concept of classes and objects. It is used to structure a software program into simple, reusable pieces of code blueprints (usually called classes), which are used to create individual instances of objects. There are many object-oriented programming languages, including JavaScript, C++, Java, and Python.
OOP languages are not necessarily restricted to the object-oriented programming paradigm. Some languages, such as JavaScript, Python, and PHP, all allow for both procedural and object-oriented programming styles.
A class is an abstract blueprint that creates more specific, concrete objects. Classes often represent broad categories, like Car
or Dog
that share attributes. These classes define what attributes an instance of this type will have, like color
, but not the value of those attributes for a specific object.
Classes can also contain functions called methods that are available only to objects of that type. These functions are defined within the class and perform some action helpful to that specific object type.
For example, our
Car
class may have arepaint
method that changes thecolor
attribute of our car. This function is only helpful to objects of typeCar
, so we declare it within theCar
class, thus making it a method.
Class templates are used as a blueprint to create individual objects. These represent specific examples of the abstract class, like myCar
or goldenRetriever
. Each object can have unique values to the properties defined in the class.
For example, say we created a class,
Car
, to contain all the properties a car must have,color
,brand
, andmodel
. We then create an instance of aCar
type object,myCar
to represent my specific car.We could then set the value of the properties defined in the class to describe my car without affecting other objects or the class template.
We can then reuse this class to represent any number of cars.
Object-oriented programming (OOP) has been around for decades. As the original object-oriented language, Java is a mainstay in the world of computer programming. Having a foundation in OOP Java concepts will allow you to write cleaner, more modular, and more reusable code, as well as make it easier for you to understand the codebases of different companies you might be interested in joining. Starting with the basics and reviewing complex topics like inheritance and polymorphism, this course is filled with illustrations, exercises, quizzes, and hands-on challenges. You’ll walk away with an understanding of classes and objects behavior and be able to easily create simple, efficient, reusable and secure code.
Let’s take a real-world problem and conceptually design an OOP software program.
Imagine running a dog-sitting camp with hundreds of pets where you keep track of the names, ages, and days attended for each pet.
How would you design simple, reusable software to model the dogs?
With hundreds of dogs, it would be inefficient to write unique entries for each dog because you would be writing a lot of redundant code. Below we see what that might look like with objects rufus
and fluffy
.
//Object of one individual dogvar rufus = {name: "Rufus",birthday: "2/1/2017",age: function() {return Date.now() - this.birthday;},attendance: 0}//Object of second individual dogvar fluffy = {name: "Fluffy",birthday: "1/12/2019",age: function() {return Date.now() - this.birthday;},attendance: 0}
As you can see above, there is a lot of duplicated code between both objects. The age()
function appears in each object. Since we want the same information for each dog, we can use objects and classes instead.
Grouping related information together to form a class structure makes the code shorter and easier to maintain.
In the dogsitting example, here’s how a programmer could think about organizing an OOP:
The diagram below represents how to design an OOP program by grouping the related data and behaviors together to form a simple template and then creating subgroups for specialized data and behavior.
The Dog
class is a generic template containing only the structure of data and behaviors common to all dogs as attributes.
We then create two child classes of Dog
, HerdingDog
and TrackingDog
. These have the inherited behaviors of Dog
(bark()
) but also behavior unique to dogs of that subtype.
Finally, we create objects of the HerdingDog
type to represent the individual dogs Fluffy
and Maisel
.
We can also create objects like Rufus
that fit under the broad class of Dog
but do not fit under either HerdingDog
or TrackingDog
.
Next, we’ll take a deeper look at each of the fundamental building blocks of an OOP program used above:
In a nutshell, classes are essentially user-defined data types. Classes are where we create a blueprint for the structure of methods and attributes. Individual objects are instantiated from this blueprint.
Classes contain fields for attributes and methods for behaviors. In our Dog
class example, attributes include name
& birthday
, while methods include bark()
and updateAttendance()
.
Here’s a code snippet demonstrating how to program a Dog
class using the JavaScript language.
class Dog {constructor(name, birthday) {this.name = name;this.birthday = birthday;}//Declare private variables_attendance = 0;getAge() {//Getterreturn this.calcAge();}calcAge() {//calculate age using today's date and birthdayreturn Date.now() - this.birthday;}bark() {return console.log("Woof!");}updateAttendance() {//add a day to the dog's attendance days at the petsittersthis._attendance++;}}
Remember, the class is a template for modeling a dog, and an object is instantiated from the class representing an individual real-world item.
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Objects are, unsurprisingly, a huge part of OOP! Objects are instances of a class created with specific data. For example, in the code snippet below, Rufus
is an instance of the Dog
class.
class Dog {constructor(name, birthday) {this.name = name;this.birthday = birthday;}//Declare private variables_attendance = 0;getAge() {//Getterreturn this.calcAge();}calcAge() {//calculate age using today's date and birthdayreturn Date.now() - this.birthday;}bark() {return console.log("Woof!");}updateAttendance() {//add a day to the dog's attendance days at the petsittersthis._attendance++;}}//instantiate a new object of the Dog class, and individual dog named Rufusconst rufus = new Dog("Rufus", "2/1/2017");
When the new class Dog
is called:
rufus
name
& birthday
arguments, and assigns valuesProgramming vocabulary:
In JavaScript, objects are a type of variable. This may cause confusion because objects can be declared without a class template in JavaScript, as shown at the beginning.
Objects have states and behaviors. The state of an object is defined by data: things like names, birthdates, and other information you’d want to store about a dog. Behaviors are methods the object can undertake.
N/A | What is it? | Information Contained | Actions | Example |
---|---|---|---|---|
Classes | Blueprint | Attributes | Behaviors defined through methods | Dog Template |
Objects | Instance | State, Data | Methods | Rufus, Fluffy |
Attributes are the information that is stored. Attributes are defined in the Class
template. When objects are instantiated, individual objects contain data stored in the Attributes field.
The state of an object is defined by the data in the object’s attributes fields. For example, a puppy and a dog might be treated differently at a pet camp. The birthday could define the state of an object and allow the software to handle dogs of different ages differently.
Methods represent behaviors. Methods perform actions; methods might return information about an object or update an object’s data. The method’s code is defined in the class definition.
When individual objects are instantiated, these objects can call the methods defined in the class. In the code snippet below, the bark
method is defined in the Dog
class, and the bark()
method is called on the Rufus
object.
class Dog {//Declare protected (private) fields_attendance = 0;constructor(name, birthday) {this.namee = name;this.birthday = birthday;}getAge() {//Getterreturn this.calcAge();}calcAge() {//calculate age using today's date and birthdayreturn this.calcAge();}bark() {return console.log("Woof!");}updateAttendance() {//add a day to the dog's attendance days at the petsittersthis._attendance++;}}
Methods often modify, update or delete data. Methods don’t have to update data though. For example, the bark()
method doesn’t update any data because barking doesn’t modify any of the attributes of the Dog
class: name
or birthday
.
The updateAttendance()
method adds a day the Dog
attended the pet-sitting camp. The attendance attribute is important to keep track of for billing Owners at the end of the month.
Methods are how programmers promote reusability and keep functionality encapsulated inside an object. This reusability is a great benefit when debugging. If there’s an error, there’s only one place to find it and fix it instead of many.
The underscore in _attendance
denotes that the variable is protected and shouldn’t be modified directly. The updateAttendance()
method changes _attendance
.
Learn to write cleaner, more modular, and more scaleable code in Python by gaining a master of Object Oriented Programming (OOP). You'll start with the basics of object oriented programming and build up to more advanced concepts such as inheritance, information hiding, and polymorphism. Along the way you'll learn how each concept applies to Python in particular, as well as how various Python features make it particularly convenient for OOP. This course is filled with hands-on coding challenges, playgrounds, snippets, and illustrations to keep things interactive.
The four pillars of object-oriented programming are:
Inheritance: child classes inherit data and behaviors from the parent class
Encapsulation: containing information in an object, exposing only selected information
Abstraction: only exposing high-level public methods for accessing an object
Polymorphism: many methods can do the same task
Inheritance allows classes to inherit features of other classes. Put another way, parent classes extend attributes and behaviors to child classes. Inheritance supports reusability.
If basic attributes and behaviors are defined in a parent class, child classes can be created, extending the functionality of the parent class and adding additional attributes and behaviors.
For example, herding dogs have the unique ability to herd animals. In other words, all herding dogs are dogs, but not all dogs are herding dogs. We represent this difference by creating a child class HerdingDog
from the parent class Dog
, and then adding the unique herd()
behavior.
The benefits of inheritance are programs can create a generic parent class and then create more specific child classes as needed. This simplifies programming because instead of recreating the structure of the Dog
class multiple times, child classes automatically gain access to functionalities within their parent class.
In the following code snippet, child class HerdingDog
inherits the method bark
from the parent class Dog
, and the child class adds an additional method, herd()
.
//Parent class Dogclass Dog{//Declare protected (private) fields_attendance = 0;constructor(namee, birthday) {this.name = name;this.birthday = birthday;}getAge() {//Getterreturn this.calcAge();}calcAge() {//calculate age using today's date and birthdayreturn this.calcAge();}bark() {return console.log("Woof!");}updateAttendance() {//add a day to the dog's attendance days at the petsittersthis._attendance++;}}//Child class HerdingDog, inherits from parent Dogclass HerdingDog extends Dog {constructor(name, birthday) {super(name);super(birthday);}herd() {//additional method for HerdingDog child classreturn console.log("Stay together!")}}
Notice that the HerdingDog
class does not have a copy of the bark()
method. It inherits the bark()
method defined in the parent Dog
class.
When the code calls fluffy.bark()
method, the bark()
method walks up the chain of child to parent classes to find where the bark
method is defined.
//Parent class Dogclass Dog{//Declare protected (private) fields_attendance = 0;constructor(namee, birthday) {this.name = name;this.birthday = birthday;}getAge() {//Getterreturn this.calcAge();}calcAge() {//calculate age using today's date and birthdayreturn this.calcAge();}bark() {return console.log("Woof!");}updateAttendance() {//add a day to the dog's attendance days at the petsittersthis._attendance++;}}//Child class HerdingDog, inherits from parent Dogclass HerdingDog extends Dog {constructor(name, birthday) {super(name);super(birthday);}herd() {//additional method for HerdingDog child classreturn console.log("Stay together!")}}//instantiate a new HerdingDog objectconst fluffy = new HerdingDog("Fluffy", "1/12/2019");fluffy.bark();
Note: Parent classes are also known as superclasses or base classes. The child class can also be called a subclass, derived class, or extended class.
In JavaScript, inheritance is also known as prototyping. A prototype object is a template for another object to inherit properties and behaviors. There can be multiple prototype object templates, creating a prototype chain.
This is the same concept as the parent/child inheritance. Inheritance is from parent to child. In our example, all three dogs can bark, but only Maisel and Fluffy can herd.
The herd()
method is defined in the child HerdingDog
class, so the two objects, Maisel
and Fluffy
, instantiated from the HerdingDog
class have access to the herd()
method.
Rufus is an object instantiated from the parent class Dog
, so Rufus only has access to the bark()
method.
Object | Instantiated from Class | Parent Class | Methods |
---|---|---|---|
Rufus | Dog | N/A | bark() |
Maisel | Herding Dog | Dog | bark(), herd() |
Fluffy | Herding Dog | Dog | bark(), herd() |
Encapsulation means containing all important information inside an object, and only exposing selected information to the outside world. Attributes and behaviors are defined by code inside the class template.
Then, when an object is instantiated from the class, the data and methods are encapsulated in that object. Encapsulation hides the internal software code implementation inside a class and hides the internal data of inside objects.
Encapsulation requires defining some fields as private and some as public.
Let’s use a car as a metaphor for encapsulation. The information the car shares with the outside world, using blinkers to indicate turns, are public interfaces. In contrast, the engine is hidden under the hood.
It’s a private, internal interface. When you’re driving a car down the road, other drivers require information to make decisions, like whether you’re turning left or right. However, exposing internal, private data like the engine temperature would confuse other drivers.
Object-oriented programming (OOP) has been around for decades. As the original object-oriented language, C# is a mainstay in the world of computer programming. All the concepts of object-oriented programming that C# developers love to have in their arsenal are explained in detail along with relevant coding examples and exercises in this course. This course is unique in its nature as it follows a project-based learning approach. Throughout the course, a real-world example of vending machine is followed to help the learners develop a firm understanding of the stated OOP concepts. The learners will not only be able to play around with the project, they’ll also be able to see all the concepts in action in this project.
Encapsulation adds security. Attributes and methods can be set to private, so they can’t be accessed outside the class. To get information about data in an object, public methods & properties are used to access or update data.
This adds a layer of security where the developer chooses what data can be seen on an object by exposing that data through public methods in the class definition.
Within classes, most programming languages have public, protected, and private sections. The public section is the limited selection of methods accessible from the outside world or other classes within the program. Protected is only accessible to child classes.
Private code can only be accessed from within that class. To go back to our dog/owner example, encapsulation is ideal so owners can’t access private information about other people’s dogs.
Note: JavaScript has private and protected properties and methods. Protected Fields are prefixed with a
_
; private fields are prefixed with a#
. Protected fields are inherited. Private ones aren’t.
//Parent class Dogclass Dog{//Declare protected (private) fields_attendance = 0;constructor(namee, birthday) {this.name = name;this.birthday = birthday;}getAge() {//Getterreturn this.calcAge();}calcAge() {//calculate age using today's date and birthdayreturn this.calcAge();}bark() {return console.log("Woof!");}updateAttendance() {//add a day to the dog's attendance days at the petsittersthis._attendance++;}}//instantiate a new instance of Dog class, an individual dog named Rufusconst rufus = new Dog("Rufus", "2/1/2017");//use getter method to calculate Rufus' agerufus.getAge();
Consider the getAge()
method in our example code, the calculation details are hidden inside the Dog
class. The rufus
object uses the getAge()
method to calculate Rufus’s age.
Encapsulating & updating data: Since methods can also update an object’s data, the developer controls what values can be changed through public methods.
This allows us to hide important information that should not be changed from phishing and the more likely scenario of other developers mistakenly changing important data.
Encapsulation adds security to code and makes it easier to collaborate with external developers. When you’re programming to share information with an external company, you wouldn’t want to expose the classes’ templates or private data because your company owns that intellectual property.
Instead, developers create public methods that allow other developers to call methods on an object. Ideally, these public methods come with documentation for external developers.
The benefits of encapsulation are summarized here:
Abstraction is an extension of encapsulation that uses classes and objects, which contain data and code, to hide the internal details of a program from its users. This is done by creating a layer of abstraction between the user and the more complex source code, which helps protect sensitive information stored within the source code.
Abstraction
Abstraction can also be explained using cars. Think of how a driver operates a vehicle using only the car’s dashboard.
A driver uses the car’s steering wheel, accelerator, and brake pedals to control the vehicle. The driver does not have to worry about how the engine works or what parts are used for each movement. This is an abstraction – only the important aspects necessary for a driver to use the car are visible.
Similarly, data abstraction allows developers to work with complex information without worrying about its inner workings. In this way, it helps to improve code quality and readability.
Abstraction also serves an important security role. By only displaying selected pieces of data and only allowing data to be accessed through classes and modified through methods, we protect the data from exposure. To continue with the car example, you wouldn’t want an open gas tank while driving a car.
The benefits of abstraction are summarized below:
Polymorphism means designing objects to share behaviors. Using inheritance, objects can override shared parent behaviors with specific child behaviors. Polymorphism allows the same method to execute different behaviors in two ways: method overriding and method overloading.
Runtime polymorphism uses method overriding. In method overriding, a child class can implement differently than its parent class. In our dog example, we may want to give TrackingDog
a specific type of bark different than the generic dog class.
Method overriding could create a
bark()
method in the child class that overrides thebark()
method in the parentDog
class.
//Parent class Dogclass Dog{//Declare protected (private) fields_attendance = 0;constructor(namee, birthday) {this.name = name;this.birthday = birthday;}getAge() {//Getterreturn this.calcAge();}calcAge() {//calculate age using today's date and birthdayreturn this.calcAge();}bark() {return console.log("Woof!");}updateAttendance() {//add a day to the dog's attendance days at the petsittersthis._attendance++;}}//Child class TrackingDog, inherits from parentclass TrackingDog extends Dog {constructor(name, birthday)super(name);super(birthday);}track() {//additional method for TrackingDog child classreturn console.log("Searching...")}bark() {return console.log("Found it!");}//instantiate a new TrackingDog objectconst duke = new TrackingDog("Duke", "1/12/2019");duke.bark(); //returns "Found it!"
Compile Time polymorphism uses method overloading. Methods or functions may have the same name but a different number of parameters passed into the method call. Different results may occur depending on the number of parameters passed in.
//Parent class Dogclass Dog{//Declare protected (private) fields_attendance = 0;constructor(namee, birthday) {this.name = name;this.birthday = birthday;}getAge() {//Getterreturn this.calcAge();}calcAge() {//calculate age using today's date and birthdayreturn this.calcAge();}bark() {return console.log("Woof!");}updateAttendance() {//add a day to the dog's attendance days at the petsittersthis._attendance++;}updateAttendance(x) {//adds multiple to the dog's attendance days at the petsittersthis._attendance = this._attendance + x;}}//instantiate a new instance of Dog class, an individual dog named Rufusconst rufus = new Dog("Rufus", "2/1/2017");rufus.updateAttendance(); //attendance = 1rufus.updateAttendance(4); // attendance = 5
In this code example, if no parameters are passed into the updateAttendance()
method. One day is added to the count. If a parameter is passed in updateAttendance(4)
, then 4 is passed into the x
parameter in updateAttendance(x)
, and 4 days are added to the count.
The benefits of Polymorphism are:
Object-oriented programming requires thinking about the structure of the program and planning out an object-oriented design before you start coding. OOP in computer programming focuses on how to break up the requirements into simple, reusable classes that can be used to blueprint instances of objects. Overall, implementing OOP allows for better data structures and reusability, saving time in the long run.
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