Compos With Componentsing
Learn how to combine simple graphics to generate complex shapes.
We'll cover the following
We’ll use the <Point>
and <Canvas>
components to render more complex graphics. We’ll roll up a collection of points with common colors and names into shapes represented by a <Shape>
component. Then, we’ll assemble shapes to display the palette of pentominoes for a game. We’ll also use a single rectangular shape of a given size to represent the game’s puzzle board. When we’re done, the design of our components will look something like this:
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