Tracking a Game in a Board
Let's Learn how to move shapes on a board with specific behaviors.
The Board
module will be responsible for tracking a game. It will produce structs that describe the attributes of a board and implement a constructor function for creating new boards when a user starts a game of Pentominoes. Later, it will implement reducers to manage the behavior of a board, including commands to select a pento to move, rotate, or reflect a pento, drop a piece into place, and more.
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