Classes

Define classes as blueprints for custom types, instantiate objects to hold data, and manage initialization logic using constructors in a modern C# project structure.

C# is an object-oriented language, which means that C# programs are a set of interconnected objects.

A class is an object’s definition, and an object is an instance of a class. We can understand this through an analogy. Consider a blueprint for a car. The class is the blueprint, and the actual object is an instance of the Car class. Another example of a class is an abstract concept of a rectangle. Concrete examples that we draw are instances of this class.