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Multithreaded Summation: Using std::lock_guard

Explore how to safely sum elements of a vector using multiple threads in C++ with std::lock_guard. Understand the synchronization overhead involved, compare it with atomic operations, and evaluate performance differences against single-threaded summation.

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You may have already guessed that using a shared variable for the summation with four threads is not optimal; the synchronization overhead will outweigh the performance benefit. Let me show you the numbers. The questions I want to answer are still the same.

  1. What is the difference in performance between the summation using a lock and an atomic?
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