Stories and Interactions for the Application

Learn how to make stories and plan for all the interactions in the stories.

Stories for our application

To start a game, the user must choose a language to work in. The word is then drawn from the examples in that language. Should the user be allowed to quit a game midway? We’ll allow a click on the header to return to the start page. Should the game time out? We’ll choose not to allow timing out.

With multiple users accessing the application, how do we separate one user’s interactions from the others? It must be possible for the user to specify their name or user ID, after which the game will be associated only with that user. We can put all of this into a couple of stories that share the first half but have two different endings. These are made-up stories chosen to exercise all of the functionality of the application.

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