Usage and Blanks
Let's design usage and blanks components in this lesson.
We'll cover the following
Usage and blanks components
In the last of these components, we construct the usage example and show the blanks. This also has two modes. In one, the word is shown within the usage
itself. This is intended to be used when the game ends. The other mode leaves the usage
with a blank in it and shows separately a sequence of blanks or letters that will get filled in progressively as good guesses are made.
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