The User Move
Learn how to take input from the user.
We'll cover the following...
What we have
We have created a function to display the board. Here is the snap of the getMove()
function, which calls the getUserMove()
function.
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int getMove(char board[], int mode, char currentPlayer) {int move;if (mode == 1 && currentPlayer == 'O') {move = getComputerMove(board);cout << "Computer chose: " << move << "\n";}else {move = getUserMove(currentPlayer, board);}return move;}
Now, we need to ask for user input to place the markers “ ...