Object-oriented concepts as explained to a 6-year-old

We talk about object-oriented programming when we come across languages like C# and Java.

What are objects and why should we use this particular programming paradigm?

Object-oriented programming (OOP) is a way of writing computer programs that use the idea of “objects” to represent data and methods.

It may sound a bit scary, but we’re going to break this down into tiny lego blocks.

Lego building blocks
Lego building blocks

First and foremost, we will look at the major keywords associated with object-oriented programming, “Classes” and “Objects”

Classes

Classes are like sand baking sets that you can use to mold sand into various shapes. Classes are basically these plastics that have a specific shape.

Classes
Classes

Objects

Objects are the molded sand we get from these plastics. Why are they objects? – because they inherit every bit of curve, size, and corner of the plastic.

Objects
Objects

Now that we have some understanding of these concepts, we can dive a bit more into the basic principles of OOP.

Principles of OOP

The four basic principles of object-oriented programming are abstraction, encapsulation, inheritance, and polymorphism.

These may sound a bit off, but the point of this article is to break OOP concepts into small bits that could be used as a reference while programming.

Abstraction

There are so many concepts that could be used to explain abstraction but think of it as a simple espresso machine.

We don’t really know what goes on in there when we press the on button, but we are very certain we will get coffee in 5-10 mins.

Abstraction
Abstraction

That’s what abstraction is, we don’t need to know the complete logic of how something works, our job is just to use it. Easy, right?

We can also think of abstraction when we use our cell phones. By just pressing a few buttons, we get work done without actually knowing how it all happened.

Encapsulation

Encapsulation in OOP is like a portfolio holding all the properties and actions of a specific item.

We can think of encapsulation as a video game. We can see everything that a character possesses and everything they’re capable of doing for each character, respectively.

Polymorphism

Polymorphism, in clear terms, means many forms.

A command could give birth to many forms or styles of output. For instance, four different animals are on a show and are asked to speak.

Polymorphism
Polymorphism

From here we see that they hear the same command but give different sounds according to their type.

Another instance could be a circle and a rectangle having different calculations of the same concept (e.g., area).

Inheritance

This should be one of the simplest concepts for anyone to remember. Why? — because we’re using FAMILY to explain this.

Inheritance is basically acquiring traits or features from your parents.

Inheritance
Inheritance

Tommy has brown hair and thin lips, we could say that Tommy inherited these properties from his mother or father, but it doesn’t end there.

Inheritance in OOP gives objects (Tommy) the ability to possess their own properties outside the ones inherited.

That explains why Tommy knows how to play football but neither of his parents can.

That rounds up this very interesting read!

Congratulations!

You should be very proud of yourself, you’ve learned about classes, objects, and some basic principles of object-oriented programming. The journey starts here!

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