Design a Dungeon Crawler Game
Explore the process of designing a dungeon crawler game in Rust. Understand how to plan your game's structure, define core loops, and create a minimum viable product with key features such as procedural maps, combat, and item collection. This lesson helps you build a solid foundation for your Rust game development projects.
Adding headings to our design document
Diving head-first into writing a larger game is fun, but it’s often a bad idea. With a little bit of planning, we can save ourselves a lot of anxiety.
We don’t need to create an enormous, formal Game Design Document, but planning before we leap into writing code is always a good idea.
A well-designed plan can help keep us motivated by demonstrating regular progress. Early planning helps us determine if we’re taking on too much work at once and helps us determine our game’s structure.
Naming our game
Names are difficult, and it’s unlikely that the first name we ...