Challenge: Prototype Pattern
In this challenge, you have to implement the prototype pattern to solve the given problem.
We'll cover the following
Problem statement
In this challenge, you have to implement a Ninja fighting game using the prototype pattern.
You have already been given the Ninja
constructor function, which will be used to create a ninja object. A ninja should have the following properties:
-
name
-
points
The points
are set to 100
by default upon the instantiation of a Ninja
object.
A ninja can pull the following moves in a fight:
-
punch
: ninjaspoints
reduce by20
if they get a punch -
kick
: ninjaspoints
reduce by50
if they get a kick
A ninja can only kick
or punch
the other ninja if the following conditions are met:
-
The other ninja’s
points
are greater than0
. -
The
points
of the ninja himself are also greater than0
.
If the two conditions above are met, you should return the points
of the other ninja as follows:
`{other ninja's "name"} points are {other ninja's "points"}`
If the conditions are not met, you should return the following if a punch was attempted:
`Can't punch {other ninja's name}`
And the following if a kick was attempted:
`Can't kick {other ninja's name}`
Input
Two ninjas fighting
Output
The points of the ninja after being hit or the “Can’t kick/punch” message
Sample input
var ninja1 = new Ninja('Ninja1')
var ninja2 = new Ninja('Ninja2')
ninja1.kick(ninja2)
ninja2.punch(ninja1)
ninja1.kick(ninja2)
ninja1.punch(ninja2)
ninja2.kick(ninja1)
Sample output
"Ninja2's points are 50"
"Ninja1's points are 80"
"Ninja2's points are 0"
"Can't punch Ninja2"
"Can't kick Ninja1"
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