Introduction to Objects and Classes
Explore how objects and classes form the foundation of C# programming. Understand the difference between classes as blueprints and objects as instances, and see how variables and methods represent the state and behavior of objects using real-world examples like a vending machine. This lesson helps you grasp how to define user-specific data types and manage their interactions through class members.
We'll cover the following...
Definitions
A class can be thought of as a user-defined blueprint or prototype used for creating objects. In other words, a class specifies what properties an object should have and how it should behave.
We referred to classes as the blueprints for creating objects. When looking at it from an object’s perspective we can say that objects are the run time instances of classes. This may not make much sense right now, but we will look into it practically by creating our own objects soon.
From the above discussion we can infer that:
An object is an instance of a class.
In C#, we have several different data types like int, char, bool etc.
We can use any of these types in the program, but they provide very limited features to the developers. Well, object-oriented programming wouldn’t make sense if ...