Embark on the Java Adventure!

Get yourself introduced to what you’ll cover in this course.

Since the development of FORTRAN in the 1950s, thousands of high-level programming languages have emerged. As new application areas and ideas arise, the field of computer science continues to expand, leading to the creation of new programming languages. Consequently, it becomes necessary to learn new programming paradigms and languages.

The question is: “How can we quickly learn a new programming language once we already know one?”

This course aims to address that need. By leveraging your existing knowledge of Python, we provide a concise pathway to learning Java.

Python is widely regarded as one of the easiest programming languages for beginners. It has a rich set of libraries designed for applications in data science and artificial intelligence. However, Python is not ideal for developing large backend enterprise applications. On the other hand, Java is considered to be more suitable for that purpose. Consequently, many programmers who start with Python eventually need to learn Java. This course is primarily designed with that audience in mind, though others who just want to learn Java as a second language can also benefit from it.

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This course aims to provide a concise and shortest possible transition from Python to Java. By comparing Python and Java equivalents, it helps Python programmers understand Java concepts more easily. The course covers the basic syntax and semantics of Java programs and introduces object-based programming. Each concept is taught with a Python example followed by its Java counterpart, highlighting similarities, differences, and potential pitfalls. Common mistakes that Python programmers might make when transitioning to Java are also discussed. The course concludes with a project that offers practical hands-on experience. This project involves analyzing the performance of basketball tournaments, games, teams, and individual players, applying the fundamentals of Java programming features including object-based programming.