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Become Proficient in WebXR: Create XR Experiences Using A-Frame

Discover WebXR development using A-Frame; gain insights into designing virtual, augmented, and mixed-reality experiences. Learn about textures, shaders, animations, physics, and build an immersive guided tour.

Beginner

27 Lessons

4h

Certificate of Completion

Discover WebXR development using A-Frame; gain insights into designing virtual, augmented, and mixed-reality experiences. Learn about textures, shaders, animations, physics, and build an immersive guided tour.
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This course includes

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Course Overview
What You'll Learn
Course Content
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Course Overview

This course provides an introduction to the WebXR development stack. It offers proficiency in web-based XR tools and technologies, which are globally in demand and catalyzing the third iteration of the internet: Web 3.0. This course will give you hands-on experience designing and developing virtual, augmented, and mixed-reality web experiences. You’ll become familiar with the XR development in A-Frame while learning about textures, materials, shaders, animations, physics, and interactions in WebXR. Toward...Show More
This course provides an introduction to the WebXR development stack. It offers proficiency in web-based XR tools and technologies, which are globally in demand and catalyzing the third iteration of the internet: Web 3.0. This course will give you hands-o...Show More

What You'll Learn

An understanding of the basics of the 3D environments
Working knowledge of the WebXR framework, its API, and usage
Hands-on experience developing the XR app using A-Frame
Hands-on experience implementing an immersive and interactive guided tour WebXR app
Hands-on experience with WebXR development in the Unity game engine
Ability to create your own scalable AR and VR Web experiences
An understanding of the basics of the 3D environments

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Course Content

1.

Getting Started

1 Lessons

Get familiar with creating immersive VR experiences using WebXR and A-Frame.

2.

XR Landscape

5 Lessons

Discover the logic behind XR development paths, processes, the WebXR Device API, and spatial tracking.

3.

Introduction to A-Frame

5 Lessons

Explore the fundamentals of A-Frame, including setup, ECS architecture, and development tools.

4.

Creating the Virtual Environment

5 Lessons

Apply your skills to create immersive VR environments, manage assets, and integrate animations using A-Frame.

5.

Interaction with the Objects

5 Lessons

Solve problems in enhancing XR interactivity with A-Frame components, events, and custom behaviors.

6.

Enhancing the Environment

5 Lessons

Tackle enhancing WebXR environments with physics, sound, videos, navigation, and blink teleportation for immersive experiences.

7.

Epilogue

1 Lessons

Approach the continued growth of your WebXR development skills and create innovative experiences.

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