Detecting Collisions
Let's add collision detection and destruction mechanics to our game and see the game in action.
We'll cover the following
Collision detection
This game won’t be any fun if there’s no element of danger. Let’s open up collisions.ts
and take a look around. I’ve filled in the math stuff that isn’t as relevant to the Rx core. There’s a checkCollision
function that operates much like the other updates you’ve seen. This one’s filled out since it’s more of the same that you’ve already written.
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