Progressive and Ordered Loading

Let's see how we can break up our application into components in Rx to achieve their progressive and ordered loading.

The previous lessons assume the game is made up of 128 separate items, all of the same priority.

Suppose the game includes a main UI and separate sections for chat, the player’s inventory, and a market for players to exchange items. In that case, the player needs to wait for everything to load, even if they don’t care about today’s prices for ...