Classes
Learn to use classes to group related functionality, creating custom data types with properties and methods for GameObjects and other elements.
Introduction
Classes are one of the fundamental building blocks of object-oriented programming and are an essential concept in C# with Unity. In this lesson, we’ll explore what classes are, how they work, and how to use them to create reusable and modular code in Unity.
What are classes?
A class is a blueprint for creating objects with similar characteristics and behaviors. It defines an object’s properties and methods, which developers can use to create instances of the class.
Here’s an example of a simple class in C#:
public class Player {public string name;public int health;public void TakeDamage(int damage) {health -= damage;}}
In this example, we’ve created a class called Player
that has two properties (name
and health
) and one method (TakeDamage
). These properties and methods can be accessed and modified by creating instances of the Player
class.
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