Debugging
Learn about the process of identifying, diagnosing, and fixing errors or bugs in a program using debugging tools and techniques.
Introduction
Unity provides several tools and features to help us debug our code and identify and fix issues in our project. Let’s go over a few examples:
Unity’s built-in console
The built-in console is one of the most important tools that Unity provides for debugging and testing our games. It is used to display messages, warnings, and errors generated by our game, as well as other information related to the game’s performance and execution.
The console can be accessed from the Unity Editor by going to the “Window” menu and selecting “Console.” Alternatively, we can use the “Ctrl+Shift+C” shortcut key combination on Windows or “Command+Shift+C” on Mac to bring up the console.
The console displays messages in real time, which can be extremely helpful when trying to identify the source of a bug or issue. By default, Unity displays messages of all types, including log messages, warnings, and errors. However, we can filter the messages by type using the drop-down menu at the top of the console window.
The console can also be used to run commands, which can be very useful when debugging or testing our game. For example, we can use the clear
command to clear the console window or showfps
to display the current frames per second.
In addition to displaying messages and running commands, the console also provides some advanced features, such as the ability to pause and resume the game and to set breakpoints to debug our game in real time. We can also use the profiler tool, which is integrated with the console, to analyze the performance of our game and identify bottlenecks and other issues that might be impacting its performance.
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