Test the App on Android and iOS
Learn how to test and deploy our Unity app on Android and iOS devices.
We'll cover the following...
Introduction
In this lesson, we will explore the process of testing and deploying our app on Android and iOS devices. Testing our app on real devices is crucial in identifying and resolving platform-specific issues, optimizing performance, and ensuring a seamless user experience.
We will begin by discussing the importance of testing and the benefits of running our app on actual devices. We'll then dive into the step-by-step process of testing on Android devices, covering different topics, such as setting up developer options, connecting our Android device to Unity, and running the app for testing.
Next, we will shift our focus to iOS devices and explore the process of testing our app on iPhones and iPads. We'll guide you through preparing your iOS device for testing, setting up the necessary certificates and provisioning profiles, and deploying the app using Xcode.
By the end of this lesson, we will clearly understand how to test our app on Android and iOS devices effectively. We'll have the knowledge and skills to identify and fix platform-specific issues, ensuring that our app delivers a seamless and engaging user experience across different platforms. So, let’s dive into the app testing world and ensure that our app runs on Android and iOS!
Android build
Before building the APK directly on the device from Unity, make sure to save the scene we wish to build. Navigate to the top menu in Unity Editor and select “File” > “Save Scene” to save the current scene.
Additionally, make sure to add the saved scene to the build settings. To do this, go to “File” > “Build Settings” in the Unity Editor’s top menu.
In the “Build Settings” window, click the “Add Open Scenes” button to add the currently open scene to the build settings. These steps ensure that our scene is included in the build process when we build our APK for Android devices.
Here are the steps to build the APK directly on the device from Unity:
Set up Android Build Support: ...