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Default Move Semantics and the Rule of Zero

Explore how default move semantics and the rule of zero simplify resource management in C++ classes. Understand the effects of defining or omitting special member functions on compiler-generated move operations, and learn best practices to avoid common pitfalls, like mixing resource-owning and fundamental types. This lesson helps you write efficient, maintainable C++ code with better performance optimizations.

As with the copy-constructor and copy-assignment, the move-constructor and move-assignment can be generated by the compiler. Although some compilers allow themselves to automatically generate these functions under certain conditions, we can simply force the compiler to generate them by using the default keyword.

In the case of the Button class, which doesn't manually handle any resources, we can simply extend it like this:

C++
class Button {
public:
Button() {} // Same as before
// Copy-constructor
//copy-assignment
Button(const Button&) = default;
auto operator=(const Button&) -> Button& = default;
// Move-constructor
//move-assignment
Button(Button&&) noexcept = default;
auto operator=(Button&&) noexcept -> Button& = default;
// Destructor
~Button() = default;
// ...
};

To make it even simpler, if we do not declare any custom copy-constructor/copy-assignment or destructor, the move-constructors/move-assignments are implicitly declared, meaning that the first Button class actually handles everything:

C++
class Button {
public:
Button() {} // Same as before
// Nothing here, the compiler generates everything automatically!
// ...
};

It's easy to forget that adding just ...