Add a New Player
Let's learn how to add a new player.
We'll cover the following
Add the second player
Each game needs to add a second player in order to begin play. This really amounts to assigning a value to the :name
key for the second player.
We’ll begin with a public client function, add_player/2
. This takes the PID of the game process and the second player’s name. We’ll have add_player/2
wrap GenServer.call/2
so it will be synchronous. Then, we need a new clause of handle_call/3
to define the new behavior:
def add_player(game, name) when is_binary(name), do:
GenServer.call(game, {:add_player, name})
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