The Child Specification

Understand the details of child specifications.

We'll cover the following...

The strategies describe a lot of how a supervisor works with child processes, but they are not the whole story. There are a number of other options we can specify. Those options are stored in the child specification.

Fortunately, we don’t have too much work to do here. The GenServer Behaviour creates a default child specification for us whenever we add the use GenServer line to a module.

New IEx session

We can check the child spec for the Game module in IEx with child_spec/1, and pass it the argument we want the supervisor to use as it starts a game.

Note: Run these commands in the terminal below:

alias IslandsEngine.Game
Game.child_spec("Kusama")

A subset of the keys will actually be returned depending on ...