Player Two’s Turn
Explore how to manage the :player2_turn state in Elixir applications using functional state machines. Understand transitions triggered by player two's guesses and winning conditions to maintain game flow accurately.
We'll cover the following...
We'll cover the following...
:player2_turn
This state is the mirror image of :player1_turn. When it’s the second player’s turn, they can guess a coordinate or win the game. No other events are permissible. Much of this will seem familiar since we need the same two clauses we ...