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AI Features

Player Two’s Turn

Explore how to manage the :player2_turn state in Elixir applications using functional state machines. Understand transitions triggered by player two's guesses and winning conditions to maintain game flow accurately.

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:player2_turn

This state is the mirror image of :player1_turn. When it’s the second player’s turn, they can guess a coordinate or win the game. No other events are permissible. Much of this will seem familiar since we need the same two clauses we ...