Communication Between Players
Understand how both players communicate in Islands’ engine.
We'll cover the following
Communication between the players
Now, let’s look at how push/3
works inside the GameChannel
. Instead of a reply tuple, this will send a new event down the Channel, but only to the original caller. Since we don’t rely on a reply tuple to communicate back to the client, we replace it with {:noreply, socket}
.
The path of message passing will look the same as the reply shown in the following figure.
Let’s go to the Channel and change the handle_in/3
clause to use push/3
. We could leave the :reply
tuple there and get two responses. However, since push/3
will already send a reply, it makes more sense to swap in {:noreply, socket}
instead:
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