Game Over
Understand the details of the Game Over module.
We'll cover the following
The end state
State machines often, but not always, have an end state. This is a state from which we can’t transition. In Islands, we have an end state called :game_over
.
We won’t need any new check/2
clauses for the :game_over
state because there are no new actions to add to the whitelist. The catchall clause returns an error no matter what we try to do when the state is :game_over
.
At this point, we can see our state machine make it through all the states and try all the events.
New IEx session
Let’s start a new IEx session, get a new rules
struct, and make sure it’s in the :initialized
state:
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