Chapter Wrap Up

Here’s a brief summary of the Unity VR concepts covered in this chapter.

In this chapter, we have learned about the important concepts and settings required for VR development. We built a captivating Medieval dungeon VR game from scratch. Now, let’s summarize the topics that we covered in this chapter:

We began by exploring the necessary hardware and SDKs for VR development. Next, we delved into Unity-specific configurations, where we learned how to set up Unity for VR development and integrated the XR Interaction Toolkit.

With the development environment ready, we designed a captivating Medieval dungeon as the spatial environment for our VR experience. We configured hand tracking and controller input, allowing players to see and use their virtual hands for interaction.

We discussed the interaction system involving three components: InteractorsThe Interactor component is responsible for identifying Interactable objects in the World Space., InteractablesThe Interactable component allows an object to interact via the Interactor and is responsible for defining behaviors for different Interaction States. and Interaction ManagerThe Interaction Manager is responsible for conveying state changes between Interactors and Interactables associated with it. .

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