Setting Up Your Game Environment
Follow step-by-step instructions to create a game environment in Unity.
Now that we’ve successfully configured the Unity project, we’ll include more objects and assets in it. While importing assets from the Unity store is easier, we’ll be using primitive shapes to help us understand the basics of game design in Unity.
Note: We’ve already covered the core concepts related to the Editor and navigation in Unity in a comprehensive manner. Now, we’ll further expand on those concepts within the context of VR.
Step 1: Creating a room
The first step is to create a spatial environment, which essentially means creating a room where we can navigate and interact. This can be done by using planes and adjusting their properties, such as scale and position. We extensively covered this process of room creation using planes in our previous lesson, Three-Dimensional Space and the Toolbar.
The output of the room can be seen below:
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