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Moving Around in Your Game: Locomotion

Moving Around in Your Game: Locomotion

Learn how to navigate in the game using locomotion.

Locomotion

After setting up a game environment, interaction and movement within it make the experience more immersive. Depending upon the gameplay, the user can move within a VR environment. This movement can be performed artificially by using controllers or naturally by an omnidirectional treadmill (supports walking and running on it). For our first project, we’re going to implement a few locomotion techniques using controllers.

Navigation configurations

In this part, we’ll enable two locomotion features for the user. The fundamental movements are snap turn and continuous move. Follow the steps below to set up the locomotion.

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