Locomotion Basics

Discover VR locomotion methods, action-based systems, XR Locomotion setup, and movement choices.

Just as in traditional gaming, movement is crucial in VR to interact with the virtual environment. In VR, we must provide users the ability to move their in-game character seamlessly. Users typically expect standard movements like moving right, left, forward, and backward.

VR experiences are primarily first-person, putting the user in the role of the protagonist. Our game will incorporate the following movement capabilities:

  • Continuous movement: Users can move freely in any direction: right, left, forward, or backward.

  • 360 degrees of freedom: Users can explore the VR world from any angle, with the ability to rotate their heads. The Unity XRI Toolkit simplifies this with the snap and continuous turn functionality. ...