Locomotion Basics
Explore core locomotion techniques in Unity VR development for Meta Quest 2. Understand continuous and snap turn movements, teleportation, and the configuration of locomotion systems using the XR Interaction Toolkit to provide seamless user movement in immersive environments.
Just as in traditional gaming, movement is crucial in VR to interact with the virtual environment. In VR, we must provide users the ability to move their in-game character seamlessly. Users typically expect standard movements like moving right, left, forward, and backward.
VR experiences are primarily first-person, putting the user in the role of the protagonist. Our game will incorporate the following movement capabilities:
Continuous movement: Users can move freely in any direction: right, left, forward, or backward.
360 degrees of freedom: Users can explore the VR world from any angle, with the ability to rotate their heads. The Unity XRI Toolkit simplifies this with the snap and continuous turn functionality.
Teleportation: Users can instantly transport themselves to any location within the virtual world by pointing their controllers.
Implementation and configuration
Now, let’s delve into ...